Hello Pojo people!  Before I get to the fix, I musty say that I mostly get unlimited decks and I'd like to fix some in Modified (Hint, Hint).  Oh well, I'll cry later ;-).  On to the deck:
----- Original Message -----


Dear TR Shadow.
I read about your article on the Pojo's Pokemon Website for the deck garages. I wanted to send my deck in for a bit of advice or changes. The deck is called, "Hopping, Skipping and Jumping Dark Muks." The strategy is to get a Hoppip in play with a Grimer ready to evolve, so the main attackers are Jumpluff and Dark Muk. Here is the deck.
 
Pokemon: 15
4 Grimer (2 fossil, 2 rocket) (Evolution to Dark Muk)
3 Dark Muk (Duh, its a Dark Muk Deck)
1 Hoppip (Neo 1) (Evolve to Skiploom)
2 Hoppip (Neo 2) (I have no more Neo 2s)
2 Skiploom (Neo 1) (Evolve to Jumpluff)
1 Skiploom (Neo 3) (As above, but I have only 1)
2 Jumpluff (Neo 1) (I am dying for the Neo 3 Jumpluff, but I have 0 of them)
 
Energy: 12
12 Grass (Duh, its a grass deck)
 
Trainers: 30
4 Bill (Draw Power)
4 Pluspower (Extra Damage)
3 Professor Oak (Draw Power)
2 Nightly Garbage Run (Get back good cards)
2 Challenge! (With low basics, this is vital. Or Draw Power)
2 Super Energy Removal (We need some disruption)
2 Boss's Way (For Dark Muk)
2 Gust of Wind (Bring out weak basics)
2 Super Potion (Healing)
2 Defender (Added defense)
2 Computer Search (Get what you want)
1 Healing Field (More healing)
1 Rocket's Hideout (Gives Dark Muk 80HP)
1 Energy Stadium (With low energy, this can be useful)
 
This is only 56 Cards, so what else must I change?, please help me, please, I am begging you, HELP ME!!!
 
Please note that I hate using rare-holos, I can bear it, but I am almost Scyther-less with only one, I think, and I have only 1 Cleffa. I have very few gyms I like to use as I am mainly a collector, and have no multiple gyms I like to use, but I can just bear using 2 of a gym, as that is all I have. Keep the Dark Muk line and the Jumpluff line.
 
Andy Pfeiffer.
 
P.S. Do you know where there are any Pokemon Card tournaments in South Australia, Australia.
I know, lots of restrictions are hard to deal with, but PLEASE, FIX MY DECK. And another reason is that my birthday is on the 25th of October, what a lovely birthday present that would be to fix my deck, please.

 
Happy Birthday Andy!  I'm focusing on fixing Modified decks at this moment, but I really liked this one and I'd like to try one with no rares.
 
Pokemon: 15
4 Grimer (2 fossil, 2 rocket) (Evolution to Dark Muk)
3 Dark Muk (Duh, its a Dark Muk Deck)
1 Hoppip (Neo 1) (Evolve to Skiploom)
2 Hoppip (Neo 2) (I have no more Neo 2s)
2 Skiploom (Neo 1) (Evolve to Jumpluff)
1 Skiploom (Neo 3) (As above, but I have only 1)
2 Jumpluff (Neo 1) (I am dying for the Neo 3 Jumpluff, but I have 0 of them)
 
I know, you're probably thinking "what the heck are Jumpluffs doing in a no-rare deck" but since they're already in there, I'll make an exception ;-).
 
A 3-3-2 line on stage 2s is a little undependable.  As I said, I won't use any more rares so I'll pretty much keep that the way it is.  Since you don't have any more Discovery Hoppips add another neo gen one so now you have a 4-3-2 line. Now add in 3 Cleffas and a Tyrogue to make 62.  If you don't wan to put Cleffas in a "no rare deck" then use another Tyrogue and 2 Iggilys for TecH.
 
Energy: 12
12 Grass (Duh, its a grass deck)
 
This is a very little amount of energy.  I'd add in 4 more.
 
Trainers: 30
4 Bill (Draw Power)
4 Pluspower (Extra Damage)
3 Professor Oak (Draw Power)
2 Nightly Garbage Run (Get back good cards)
2 Challenge! (With low basics, this is vital. Or Draw Power)
2 Super Energy Removal (We need some disruption)
2 Boss's Way (For Dark Muk)
2 Gust of Wind (Bring out weak basics)
2 Super Potion (Healing)
2 Defender (Added defense)
2 Computer Search (Get what you want)
1 Healing Field (More healing)
1 Rocket's Hideout (Gives Dark Muk 80HP)
1 Energy Stadium (With low energy, this can be useful)
 
This is the part that needs tweaked.  Take out all the Bills and add in 2 more Gusts of wind.  Now take out the Super Potions and the Defenders.  Trade the Healing Fields and the Energy stadium for 2 more Rockets Hideouts. 
 
As I have said many times, I usually go 3-2 on Oaks and Elms so take out all the Bosses ways and add 2 Elms.  Elms function much better than The Bosses Way.  Now to expand on the draw, trade the Challenges for 2 Copycats.  Unlimited decks always need lots of draw power.
 
I would add more CPU searches,
 
TR Shadows Revised Hopping, Skipping, and Jumping Dark Muks
 
 
Pokemon: 21
4 Grimer (2 fossil, 2 rocket)
3 Dark Muk
2 Hoppip (Neo 1)
2 Hoppip (Neo 2)
3 Skiploom (Neo 1)
1 Skiploom (Neo 3)
2 Jumpluff (Neo 1)
3 Cleffa or 2 Igglybuff
1 or 2 Tyrogue
 
Energy: 16
16 Grass
 
Trainers: 30
4 Pluspower
3 Professor Oak
2 Professor Elm
2 Copycats
2 Nightly Garbage Run
2 Super Energy Removal
4 Gust of Wind
2 Computer Search
3 Rocket's Hideout
 
~TRS~