>heres my apprentice deck(couldnt afford it in real life). My strategy is at the bottom.
>Wiggly Killer v1.0
>3 Hitmonlee
>4 Scyther
>3 Rocket's Hitmonchan L29
>4 Hitmonchan
>4 Double Colorless Energy
>12 Fighting Energy
>4 Gust of Wind
>4 PlusPower
>3 Computer Search
>4 Professor Oak
>4 Item Finder
>4 Super Energy Removal
>3 Narrow Gym
>4 Nightly Garbage Run
>My strategy is to get the narrow gym out as soon as possible. Then try to kill the jigglys as soon as >possible. SER is if Wiggly does get out, and the rest are your basic kick yo butt trainers, but i feel like it >could be made better. I would appreciate it if you would do what you can with it. And a story fix would >rule!!!


Mmm... Wiggly killer. I like where this is going already. =)

Hitmonlee is simply not a good option, ESPECIALLY now that Rocket's Hitmo is on the scene. Mind you, Rocket's Hitmonchan isn't quite the stuff either. 3 energy for best attack isn't what you want, and while the first attack could get lucky and take out a Wiggly, you're already in trouble if they've got Wiggly with the full bench.

What can we do to rectify this? Well, first let's identify what we want to keep: Hitmonchan and Scyther. Good. Now, most Wigglys run at least Scyther as backup to cover the weakness, and some run Mewtwo as well. Magmar will take out Scythers handily, and Ditto covers both. Put those two in-- 3 of each should be fine.

Your trainers are just fine--with one small exception. Any deck looking to shut down Wiggly has to focus at least in part on trainer disruption. In this case, that means Lass, and 3 or 4 of 'em. Remember, Wiggly should be at a greater disadvantage following a Lass than you are, because Wiggly is at its heart a combo deck. Just Lass as soon as you can, unless Wiggly has already gone off.

Energy looks fine, although remember that you need some fire in there now... 4-5 of each color along with 4 Rainbow is a good place to start.

Hope this helps!



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