This is my flower power deck it is mainly set on defense mode so can you please help me by giving me some good tips to modify it.

1 Erika's Exeggutor
2 Erika's Exeggcute (with psychic)
3 Erika's Vileplume
4 Erika's Gloom( with magic pollen)
4 Erika's oddish( with blot)
1 Erika's Dragonair
2 Erika's Dratini
2 Sabrina's Mr. Mime
1 Miltank
1 D unown
1 E unown
1 N unown
1 M unown
1 neo butterfree
2 neo metapod
3 base set caterpie

1 misty's wish
1 sabrina's psychic control
3 switch
1 resistance gym
2 ruin wall
2 Erika's Maids
1 Erika
1 Celedon City Gym

2 Double colorless energy
5 psychic energy
12 grass energy

Alright you are trying to do too much in one deck. When you make decks, try to focus one 1-2 ideas or points, and then use backup, or supporting Pokemon. As well as incorporating speed, and Energy or Trainer Disruption. Thats the formula to building successful Standard decks. Of course, no deck is foolproof, and needs a lot of testing, but hopefully you get the idea. Any questions on this, email me...

Ok, first we have the Pokemon: I will choose to use the Erika's Vileplume line, because you mention Defense so, lets focus on him, and elminate the rest. Drop the Erika's Exeggcute/Exeggutor line, as well as the Dratini/Dragonair line, the Butterfree line, the Mr Mime, Miltank, and the Unowns. They really don't serve much purpose. Drop 1 Erika's Gloom, you don't need 4. You don't need 3-4 Erika's Gloom at once. Let me set up some solid support for ya. Alright, get 3 of my rabid pet in there. Cleffa will help you out A LOT. Ditto is also a nice touch while you are setting up your Vileplumes, add 2. Chansey also can be a nice Pokemon to use while you are starting your game, add 2 of him as well. Finally, lets get some Igglybuff in here, you need some anti-King, Plume in nearly every deck.

Next we have the energy: Drop the Psychic energy, and add in 2 more DCE. This way you have some good energy, and some special energy for Ditto and Chansey, not much to do here.

Finally we have the Trainers: We will start over from scratch, all of those Trainers really do not help you at all. Nearly all of them are situational. Now I am NOT picking on you, but I seem to get a lot of decks like this. But when you are setting up your decks, you need to decide on a theme, such as what type of energy. Then decide the energy, then mold your Trainers around your Pokemon and Energy. The Trainers are the hardest part of a deck, the Trainers often are a reflection of the Pokemon and Energy you have, and as it should be. So don't feel that I am picking on you. I like, depending on the deck anywhere from 12-14 Basic Pokemon, and 13-20 Total Pokemon, including evolutions. I like 15-18 energy. And I like anywhere from 25-30 Trainers in my decks. This is my style, and if you have your own, then play your way. I am trying to help those of you that may be struggling. I invite any of you that have any questions to email me, I will try to get responses back, but keep in mind that I get a lot of st

Flower Power, Gymbo Style
Pokemon: 19
4 Erika's Oddish (Blot)
3 Erika's Gloom (Magic Pollen)
3 Erika's Vileplume
3 Cleffa
2 Chansey
2 Ditto
2 Igglybuff

Energy: 16
12 Grass
4 Double Colorless

Trainers: 25
4 Computer Search (This card is needed in any deck, this allows speed, and control)
3 Item Finder (Get back any Trainer card, great card with Oak, and useful lategame)
3 Professor Oak (The heart of any deck. The main drawing engine, lets you get set fast.)
3 Lass (Screws up their Trainers, and can be anti-decking Late Game)
3 Energy Removal (Get rid of their energy, particularly good against Special Energy)
3 Gold Berry (Heal your Chanseys and Dittos, Vileplume heals himself)
2 Gust of Wind (Pick off their Pokemon)
2 Nightly Garbage Run (Get back lost energy
2 Resistance Gym (Get around the Metal Pokemon)

Again, if you have any questions, feel free to email me, thats what I am here for, to help you all to the best of my abilities.

Thank you for reading,