I just made an Erika deck for the east coast sts. Please help make any
changes to it that would make it better.
3 E. Oddish (gym challenge)
3 E. Gloom (70HP)
3 E. Vileplume
3 E. Dratini
3 E. Dragonair
3 Professor Oak
3 Erika Maids
3 Computer Search
3 Celadon City Gym
3 Gust of Wind
I've played this deck some and its done ok winning about half the games I
played, although its hard to test it when no one else wants to play with the
15t/3c format :( Thanks for fixing my deck (or at least reading down to here)
Nine mechanics, one deck. What will happen? Well, there will be a heck of a lot of fixes. =) Some of the mechs had to have loved this deck, and others probably hated it. As the manager, what is my response to that? I DON'T CARE!!!! This is all about you, the readers! If I have to beat my mechanics around with long leather whips just to satisfy you, then I will do it.
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Well, enough of my ranbling. Let's get on to the deck.
Well, normally I give a breakdown of everything and what to do with it. This time, though, I am going to use this as a chance to give some deck-building philosophy while fixing the deck.
First of all, this deck suffers from being too focused. Yes, it is better to be overfocused than underfocused, but not having enough variety in your deck can be a massive downfall as well. Thus is the case here.
We are going to go with stream-of-consciousness fixes this week. As I see something and think it needs fixing, I will note it. Might be hard to follow, but it will all be here.
First of all, let's axe one of each of the final 2 Evolutions. With Erika's Maids, you do not need that many at all. Next, what are you Comp Searching for? There is so little you need to Search for in this deck. You're better off going with the more versatile Bill here. Gyms are nice, but I don't think we need 3 of them here. Let's kill one and make 1 a Nightly Garbage Run - a more versatile card for the slot.
I notice a LOT of Eneryg here. Energy is good, but I think we're going a bit overboard. It is my experience that about 23 is good in this environment, and going 3/3/1 Oak/Bill/Garbage Run, we can go 22 no problem, especially going mono. Let's kill 5 grass energies for 2 Team Rocket's Scythers and 3 Chansey's. This puts the game in your favor by adding in 5 more basics, going to 14, and giving some big stallers while you're waiting to set up. Finally, we killed 2 Evolutions early. Let's go with 1 more Rocket's Scyther and 1 Pinsir in those slots. I am not often a great fan of Pinsir, but with 1 he's good, and if you build him up he could be a late game powerhouse. This makes 16 basics - a good Prop 15 number.
That seems to be my fixes. Now to recap:
3 Erika's Oddish (GC)
3 Erika's Gloom (70HP)
2 Erika's Vileplume
3 Erika's Dratini
2 Erika's Dragonair
3 Rocket's Scyther
3 Professor Oak
3 Erika's Maids
2 Celedon City Gym
3 Gust of Wind
1 Nightly Garbage Run
19 Grass Energy