Here is the deck.Hope you fix it.

2 Mew
2 Aerodactyl
1 MP Mewtwo
2 Scyther
2 Erika's Dratini
3 Fossil Gastly(To get rid of Aero's weakness:Grass)
2 Fossil Magmar(Same as above)

3 Mysterious Fossil
3 Energy Removal
2 Super Energy Removal
2 Professor Oak
3 Bill
2 Item Finder
2 Scoop Up
2 Switch
2 Gust of Wind
3 Plus Power
4 Potion(for Erika's Dratini)

8 Psychic energy
6 Fire energy
4 Double Colorless energy

Well,the most common decks played in my area are Raindance and Haymaker
decks.So I build this deck to destroy both of them.Oh yeah,DCI fix

I wish I could be more comical, but a headache has me down at the moment - check out Doll's garage for her fix to this.

I have never much been a fan of AeroMew, but with Erika's Dratini, it might just work. 

First of all is Pokemon.  You state Magmar is in there to combat grass, namely Scyther.  But, Magmar can not ko a Scyther in 1 shot.  Since it takes 2, Promo Mewtwo can do that job just as well.  In this case, let's remove the Magmars in favor of Mewtwos - you'll find them a better add anyway.    Since this is an Aero-Mew deck, let's make sure you can drop that Aerodactyl quick.  We need a 3rd Aerodactyl at the expense of a Gastly.  This will also help combat colorless Pokemon. 

In Energy, we obviously drop the 6 Fire, but let's only make 1 of them Psychic.  Three of them should be Full Heal energy do deal with any problems, and we'll drop the other 2.

In trainers, with the 2 dropped cards, start by making one a Mysterious Fossil, making that line 4/3.  Make the other an Oak.  That beefs that up a little bit.  PlusPower is nice, but drop 2 of them for very needed Computer Search.

All in all, this is a fairly solid deck.  Give it a go and hope it does well for ya!