Energy Removal Deck



(Cross with Scott)


Hi, I have an ER deck. I need a starter fix.

2 TR Psyduck
2 (fossil) Psyduck
3 (fossil) Golduck
2 TR Dratini
2 (base) Dratini
2 Dragonair
1 Dark Dragonair
2 Slowpoke
----------------
4 Bills
4 ER
4 GOW
4 SER
4 Pluspower
3 CP search
2 Challenge
----------------
3 DCE
8 Water
10 Psychic

The metagaming in my area is dominant haymaker. I though that since the decks now run very low on energy and I think I can use his to my advantage. Thanks for looking at my deck.
Michael


---Deck Fix---

Nice deck, but we can make it better, especially if you want a chance against Haymakers.

Strategy:
Your energy denial theme isn't bad, but your basics are weak. We must give you a chance against Chica-Chan-Chan(Hitmonchan) and Electabuzz. (Shake your BuzzBuzz, Shake your BuzzBuzz.. oh sorry, it's too late).

Pokémon:
Okay, first of all, you have to drop the Dratini/Dragonair line. Dratini is way too weak, and Dragonair may not be bad, but there is better. MP Mewtwo is a great combo with Super Energy Removal. Let's play three of those. Slowpoke is weak and scavenge isn't worth it. Say bye-bye to the Slowpokes. I think you should add
two Blaine's Charmanders(Kindle is great Energy denial) and two Scythers, since Slash is a nice attack, and it's no retreat and resistance to fighting are useless. 2 slots open.

Energy:
Your energy is a little too high, let's narrow it down to 7 psychic, 6 water, 4 fire, and 1 double colorless. Double Colorless won't do much in this deck, only Scyther and Blaine's Charmander can Slash with it, but you'll want to leave your damage doing to the Golduck and Mewtwo. You actually are playing a three color deck, now. Remember Kindle
needs a fire but doesn't need to discard a fire. 5 open slots.

Trainers:
You are missing some essential trainers. First of all, you absoloutley need Oaks, this is a fast deck, let's max out at 4. Drop a Bill, 3 will work fine. Get rid of two gusts and the challenges. Challenge will lose games, they'll swarm you with Buzzes and Wiggly, which this deck might have some trouble with. Add
3 Item Finders, to keep your energy removal theme constant by getting back removals and Oak. A Narrow Gym can take out the No Removal Gym and slightly slow down Wigglytuff. Add a Switch, it can be useful. Get a Nightly Garbage Run in to fight decking yourself and getting Golducks, Psyduck etc. and energy back.

---Final Deck---
2 Psyduck (R)
2 Psyduck (F)
3 Golduck (F)
3 Mewtwo (MP)
2 Blaine's Charmander
2 Scyther
(14 Pokémon, notice the more offensive basic. This deck won't get crushed by Hays as it can fight now!)
----------------
4 Professor Oak
4 Energy Removal
4 Super Energy Removal
4 PlusPower
3 Bill
3 Computer Search
3 Item Finder
1 Switch
1 Narrow Gym
1 Nightly Garbage Run
(28 cards. Some speed to keep up with those darn Hays is added.)
----------------
7 Psychic

6 Water
4 Fire
1 Double Colorless Energy
(18 energy. With less energy, there will be more drawing. We don't really need the colorless, but one's in there for the times we do need it to Slash.)

Send me your Prop15 decks if you are having trouble.
-Jason Klaczynski
NeSS