> > HEy, can you look at this deck plan, i want it to be
> > perfect. Please keep it a mono fire
> > 
> > Delta-Moltres (Mono-Fire)
> > 
> > PKMN
> > 4 Moltres
> > 4 Rocket's Moltres
> > 3 Blane's Moltres
> > 4 Magmar (F)
> > 4 Blane's Magmar
> > 
> > Trainers:
> > 1 The Rocket's Training Gym
> > 2 No Removal Gym
> > 2 Good Manners
> > 2 Lt. Surge's Treaty
> > 2 Energy Retrieval
> > 4 Energy Flow
> > 
> > Energy:
> > 28 Fire Energy
> > 
> > Explanations:
> > 
> > Magmar / Blane's Magmar: Low energy attacks can keep
> > your opponent busy while you load up the Moltres on
> > your bench.
> > 
> > The Rocket's Training Gym: Yes it does "up" retreat
> > cost one, but you wont have to retreat much. Blane's
> > Moltres's attack makes you flip a coin, if tails, it
> > is returned to your deck with the energy attached to
> > it (after doing damage). Rocket's Moltres's power
> > (Rebirth) returns itself to your hand if it is put
> > in the discard pile.
> > 
> > Energy Retreval: Rebirth doesnt bring back the
> > energy.
> > 
> > Energy Flow: Helps you save Energy Retreval for
> > later.
> > 
> > No Removal Gym: Blane's Moltres's attack costs 5
> > fire energy
> > 
> > Thanks for lookin at this.
Due to the East Coast STS rules, I'm going to show everyone how they might modify and make this deck ready for that tournament. I will be doing this style of a fix for the rest of the month of October. 3 max of any card except basic energy and 15 trainers...

Mmmm... Moltres deck. I've seen plenty of these in my days, including the one I played in a tournament to take 2nd. Darn you Spike and your Arcanine puppies ;) *chuckles*

What I've learned about Moltres is that you need to have a solid attacking force to keep your opponent busy and then be able to strike in the late game with a constant Moltres threat. To do this, you've got to be willing to play with Pokemon Centers and Scoop Ups. This lets you keep Moltres up front for an extended period of time in the late game.

But before we get too far into the strategy of such a deck, let's first take a closer look at your pokemon choices. Moltres and Fossil Magmar are a necessity in this style of deck. Another card that is almost essential in a good Moltres stall deck is Chansey. I have to disagree with your idea of running all 3 versions of Moltres. Although this might be fun on occasion, it isn't going to help you win games. Both the Rocket Moltres and Blaine's Moltres are slow to get started. You are better off playing with Blaine's Growlithe and Blaine's Arcanine in this deck to offer a heavy-hitter threat. Thereby giving you a quick start threat, heavy-hit threat, and a stall threat. You'll hit your opponent in every stage of the game.

Pokemon (15 Basic + 4 Evols = 19 Total):
3 Moltres
3 Magmar (Fossil)
3 Blaine's Growlithe (L20)
2 Blaine's Arcanine
3 Blaine's Vulpix (L18)
2 Blaine's Ninetales
3 Chansey

For energy, we focus entirely on lots of that Fire goodness with a little bit of special energy thrown in.

Energy (21 Basic + 5 Special = 26 Total):
21 Fire
3 Double Colorless
2 Full Heal Energy

That leaves us with room for our 15 trainers. We want to focus on card drawing and stall.

Trainers (15 Total):
3 Erika
2 Professor Oak
2 Computer Search
2 Cinnabar City Gym
2 Nightly Garbage Run
2 Scoop Up
2 Pokemon Center

Good luck to you in your hot matches!