Yes, like an episode of The Flinstones gone horribly awry, in
which the Jetsons get sucked to Bedrock once more, the Deck
Garage Crossover Fix marches on.
   The concept is simple: each deck is fixed by not just one, but
two different Machanics. You get two opionions on one deck. Twice
the strategy. Twice the metagame. Same low price - free.
   Today's deck has been sent to me by one of the Deck Garage's
newest Mechanics, Ness. Once you're done reading my version of
the fix, be sure to scope out Ness's Nest for the alternate fix. Ness
is possibly one of the best players in the United States and knows
the competitive scene well.
   Here's the deck!

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Hi have never used this deck and thought i would see what
you thought of it.

Pokemon-18
4x Vulpix
3x Ninetales
4x Magikarp
4x Gyarados(2 base 2 dark)
3x Kangaskhan(2 jungle 1 Blaines)

Energy-24
11x fire energy
11x water energy
2x double colourless energy

Trainers-18
3x Switch
4x bill
2x Oak
4x Plus power
4x Energy Retreival
1x Narrow Gym

Strategy

Ninetales and Gyarados hit the opponent hard with the help of plus
power taking the prize. because of their high HP they will probably
be
able to take 2 prizes each. Vulpix and Magikarp are needed :(
Energy... self explanitory Recycle gets back ninetales for another 2
prizes (hopefully :( Bill Oak Switch All self explanitory Plus power,
is good for when a pokemon has 10 more hit points after an attack.
Eg.
Lickitung Narrow gym ????? i just threw it in there because i felt
like it.

the main strategy is too hit hard and claim all 6 prizes.

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   Traditionally, fire and water are mortal enemies. The reason is
that they are completely incompatible; one puts out flame, the
other evaporates water.
    In Pokemon, this opposition isn't quite so severe, but you must
be careful. Both Water and Fire Pokemon require large investments
of Energy.
     I also am amused by the main strategy.  "...hit hard and claim
all 6 prizes." That's a bit obvious, isn't it? Just had to point that out.

     In this deck, the presence of two Stage 1's who both require a
hefty amount of their respective Energy types could cause you
some real problems. Ninetales is wasteful because it discards
Energy with its Fire Blast attack, although one isn't that terrible.
Gyarados doesn't toss out valuable Energy, but it does need a lot
of it to even do anything. Combine this wth Kangaskhan who also
needs plenty of Energy to attack, (but not draw cards, which is a
small consolation.) and you'll be a sitting duck for Energy
Removals.
    My recommendation is to eliminate either one of these costly
Stage 1's. I am of the mind to ditch the Magikarp/Gyarados family.
Gyarados hits hard, yes, but it has an extremely weak Basic
Pokemon and is weak to perhaps the most common Type of
Pokemon in the game, Grass. A Scyther will eat Gyarados for
lunch.
    The reason I'd leave Ninetales is that it posesses a useful
Colorless attack, Lure. Lure acts like a Gust of Wind in some
respects which is helpful to any strategy you use. Vulpix isn't the
greatest Pokemon, but it's certainly better than a Magikarp.

     This deck should have some Water Pokemon, though, since
that was its original intent. I try not to deviate from the original
purpose too much.
     The Ninetales is the Evolution and one per deck is enough, so
we should look for a Basic Water Pokemon. Both Lapras and
Articuno are useful. I'd choose Lapras over Articuno in this
instance. Lapras would make an excellent early game Pokemon
which doesn't need a ton of Energy. Its 80 HP is very nice too.
Articuno makes you too succeptible to an early Energy Removal.

     Now we need some good Colorless support. The Kangaskhan
wasn't bad, but it has a slow Retreat and needs 4 Energy for a coin
flipping attack. There are better choices out there. Actually, Ditto
would make a superb selection. Ditto can copy most of those
Haymaker Pokemon and go toe to toe easily. Also, in the instance
that you meet up with a Fire or Water Pokemon whose attacks rely
upon numerous Energy of one type, then you'll be set and ready to
go.  I'd place the Dittos in for sure.


   Your Trainers were ok, but you definitely need more to survive in
a strong environment.
   The Bills were the correct number, for once, but I'd definitely add
a third Oak. With two kinds of incompatible Energy, you'll need a
way to get it fast.
    You should also have a couple Computer Searches. They are
indispensible. Every Mechanic at the Pojo agrees on this. 2
useless cards for one good one equals success.
    This deck should surely have a supply of Nightly Garbage Runs.
This will assure that you can recycle the needed Energy when you
run low. Getting back a Ditto or two is nice as well.
     4 Gusts of Wind will keep potential threats like Blastoise or
Electabuzz away for a little while while you redouble your efforts.
     I'd put a couple Energy Retrievals in this deck, just to be certain
you can get Fire when Fire is needed and the same for Water.
     3 No Removal Gyms will be crucial in staying afloat. Gyms will
become a large part of the Pokemon strategy and all decks should
carry at least one Gym of some kind. No Removal Gym will make
your opponent's attempts at crippling you crippling to himself as
well.
     Cards like Rocket Sneak Attack will allow you to get the jump
on an opponent by forcing a potentially disastrous card like Gust of
Wind or Professor Oak from his hand before he can use it. It may
go back into his deck, but the play has been stalled and that is
often all you need.

    
     All you need now is the proper amounts of Energy.
   4 Double Colorless Energy make Ninetale's Lure very useful in a
pinch. (Although you should try to use Fire if possible.) DCE also
makes Ditto the best he can be.
    9 Fire and 7 Water Energy will complete this deck.


      Let us review this revised fix, and remember to check out
Ness's Nest for the companion fix to this deck!

      4 Vulpix
      3 Ninetales
      3 Lapras
      3 Ditto

      4 Bills
      3 Professor Oaks
      3 Computer Searches
      4 Gusts of Wind
      3 Nightly Garbage Runs
      2 Energy Retrievals
      3 Rocket Sneak Attacks
      3 No Removal Gyms
      2 PlusPowers

      4 Double Colorless Energies
      9 Fire Energy
      7 Water Energy

     And Voila! (That's French for "Run Forrest! Run!") This deck will
be able to maintain the fine line of oil and water that lies between
Water and Fire Pokemon without sacrificing its speed too much.
Lapras and Ditto make great opening attackers and Ninetales is a
sweet sweeper who can take out almost any Pokemon in one fell
swoop. Your trainers will keep your Pokemon moving and slow
down your opponent's metagame some.

      Well, that's all the fat lady wrote, or something like that.

                           Good Luck!!
                       Dr. Crash Landon