Yo Jedi.
Just found your new deck garage! It's cool!  You do good deck evaluations. 
Please could you post this soon, as I have a tourney coming up.

4 Hitmonchan
2 Rockets Hitmonchan
4 Scyther
2 Rockets Scyther

4 Rockets Secret Training Gym
4 Computer Search
4 Item Finder
4 Switch
4 Gust of Wind
4 Scoop Up
4 Super Energy Removals

16 Fighting Energies
4 Double Colourless Energies

Start off with Hitmonchan, because of it's first turn attack.  Power up the
others on the bench, deal out the major damage later.
Use switches (because of the Rockets Secret Training Gym) when my hit points
are low and use Gust of Wind to bring out the ones with low hit points or the
ones that happen to have a weakness to the Pokemon I have out.  I have four
Rockets Secret Training Gym because, if my opponent puts out another stadium
card, it gets discarded.  The I just simply, put out another one.  Computer
Search is to get whatever I want, whenever I need it.  Scoop Up is for when
my Pokemon have taken enough damage.


bleh.  comment i must make...too many haymakers sent to me, not enough
original decks ;).  Add 2 Rocket's Scyther and take out 2 Rocket's
Hitmonchan.  they just stink :(.  Now I'd throw in chansey so you have a
colorless pokemon that can attack if necessary, just to take out a pokemon or
two that could bring trouble with your only grass and fighting pokemon... 
that'll work nice.  so add 2 chanseys.

You need grass for Rocket's Scyther.  Convert half the fighting to grass,
then drop a grass since scythers don't take as much energy.

Pretty well done.  But take out a gust, switch, and scoop, then add in 3
RSA's.  This should deal with opponent trainers, and the deck should work
just as smooth. 

Pokemon: 14
4 Hitmonchan
4 Scyther
4 Rockets Scyther
2 Chansey

Trainers: 27
4 Rockets Secret Training Gym
4 Computer Search
4 Item Finder
3 Switch
3 Gust of Wind
3 Scoop Up
3 Rocket's Sneak Attack
4 Super Energy Removals

Energy: 19
8 Fighting Energies
7 Grass Energy
4 Double Colourless Energies