Blinding Temper!

x3 murkrow ( Neo 1)
x3 Gligar ( Neo 1 they r used for free retreat and poison.)
x3 cleffa (Neo 1 Drawing power )
x4 Mankey ( Team Rocket set)
x4 Dark Primeape ( attach a darkness energy and 50 damage)

x3 double gust ( to get kos on hurt bench pokes)
x3 Chaos gym ( to mess up Feraligatr decks )
x4 nightly Garbage run ( to get dark primeape and mankey back)
x4 Elm ( Drawing Power)
x3 Miracle Berry ( to take off dark primeapes confusion)
x3 focus band ( to keep mankey alive )
x3 Team rockets hideout ( to give dark primeape 80 HP)

Energy: 20
12 Fighting
4 Darkness energy
4 full heal energy

The theme is to get out dark primeape and do 50 damage or so a turn and use murkrow if it starts to get to slow.
Interesting idea we have here. Let me try to see what I can do with this idea and make it a little bit more versatile. Lets get started...

First we have the Pokemon: Drop the Gligar. There is a Fighting Pokemon that I have made reference to several times already, and that card is Rocket's Hitmonchan. Cross Counter makes big attackers hesitant on attacking Chan. He also has a decent second attack, that can be used to KO Babies. Try this interesting idea drop the Murkrow line, and add in 3 Promo Eevee, and 3 Holographic Umbreon. The Eevee evolves with with Mankey or any other evolution your opponent has. Umbreon can Feint Attack Babies, and would be a solid backup to your Primeape. Finally, add in 2 Magby for anti-powers.

Next we have the Energy: Drop the Full Heal energy, you have Miracle Berries to take off Confusion. Add 1 Fighting as well. 17 Energy is a good solid number in this format.

Finally we have the Trainers: Drop 2 Nightly Garbage Run. You don't need 4. With 2 NGR you will get back a max of 6 Pokemon/Energy. That is 10% of your deck, and that is enough. Drop the Rocket's Hideout, there are more important Gyms to worry about such as Resistance Gym So we will add in 2 of those. Add another Focus Band for a little bit of an extra support against OHKOs (One-Hit KOs). Finally, add in 1 Energy Charge to help get back Dark Energy. Here is your final deck:

Boy Does Gymbo Have a Temper!
Pokemon: 21
4 Mankey (Rocket)
3 Dark Primeape
3 Eevee (Promo)
3 Umbreon (Holo)
3 Rocket's Hitmonchan
3 Cleffa
2 Magby

Energy: 17
13 Fighting
4 Darkness

Trainers: 22
4 Professor Elm
4 Focus Band
3 Miracle Berry
3 Double Gust
3 Chaos Gym
2 Resistance Gym
2 Nightly Garbage Run
1 Energy Charge

* Deck Mechanic
*Formerlly Top 100 Global
*Member of Team Great Lakes and Team NEO
*Creator of:
      ~The Espeon Project
      ~Scrambled Eggs
*Co-Creator of:
      ~Flaming Snausages