> If you've read my Crazy Conflagration deck submission, you know that I have an Onix named Idiom, >and he longs to be in a deck of his own. One day, while reading some of the Shed's older updates, some >silly person said that you couldn't build a deck around Onix. Idiom roared to life, and to save my >computer from distruction, I agreed to build a powerful Indestructible Idiom deck. And so begins my >request that you, Spike, and your Vulpix (Get well soon!), help me build such a thing...
>
> First, let me explain something. 95% of the time I play a psychic deck (Once based around Alakazam, >then Gengar, and now Dark Alakazam, if I can find any darn Dark Kadabra... Grrr). I know this deck >very well, and all of my favorite trainers (ones I have 4 or less of), Computer Search, Night Waste >Retrieval, Super Energy Removal, etc., stay their. but when I get a crazy idea, and want to build a new >deck (like Crazy Conflagration). Well, truth be told, I'm getting weary of it. Crazy Con. has been taken >apart, to be put back together and fixed at a later date (wasn't doin too good). I want a good Onix deck, >so please help me with its construction.
>
> Firstly, I think that when Gym 1 arrives, Brock's Onix and Ninetails could fight together well. It would >be fun to get a Brock Theme Deck and then fix it up. But at the moment, all I have is Base Onix. So, I'm >probably gonna try and stall.
>
>4 or 3 Onix
>3-2 or 4-3 Fighting line (I'm think'n Primeape)
>3 Scyther
>3 Promo Mewtwo
>2 Mime
>
>These Pokémon are both offensive (Scyther and Mewtwo) and have some stall'in attributes (Onix and >Mime). This should be solid.
>
>2 Oak
>3 or 4 Bill
>4 Super Energy Removal
>3 Energy Removal
>3 GOW
>2 Night Garbage Searching Whatever (Can't remember the name of one of my favorite trainers)
>2 Energy Retrieval
>1 or 2 Item Finder
>
>Rest Energy
>
>Right now, I'm think'n that Defenders and Potions would help silly Onix kick rump (Note: rump is a >funny word). That said, I'm not sure of how to stick 'em in (These trainers seem to help a great deal with >just about any deck). SER finally has a good reason to be here, because it helps stalling (Doesn't hurt that >all of my friends want it banned!). I dunno. I know that your schedule is a busy one, but if you've the >time, reply and make Idiom a happier Onix :-)
>
>Idiom hopes that Vulpix feels better.

***

Okay, first of all... I really wish you had given me the exact energy ratios. I really ought to junk the fix for not providing information like that, but I've already started work on it.

1) Okay. 4 Onix is a given; it's the deck theme. The fighting line you mention I'm not sure about. You seem to be having trouble deciding between attacking and stalling. If Base Onix is your theme, it sounds like stalling is the name of the game; therefore yank the Primeape/Whatever to create some more room to work with. A lot of the good stalling decks I've seen run mostly on basics (Alakazam decks excluded.) I'd advise you to use either Chansey or Lickitung to supplement Onix's stalling capabilities and to back him up in the event that your opponent pulls out an attack powerful enough to overpower Harden. Chansey has more HP and lower retreat, but Licki throws a bit of damage into the mix. I'd try Chansey, and use Lickitung if Chansey doesn't work for you or if you're not rich.

2) Trainers are what make a stall deck, perhaps even more so than other decks. This is part of the reason we cut the number of Pokemon. First of all, yank the Oaks. You'll want to rely more on searching and a few Bills to let you get what you need. Put in stall's favorite friend, Scoop Up, to help haul Onix out of danger before he dies. Mr. Fuji is also not a bad idea, nor is Switch. In fact, here I think I'd choose Switches over GOWs. Computer Search goes in. Re: your comments about Defender and Potion.... I don't think their inclusion would be justified. You can do better. I'm starting to sound a bit incoherent, and I'm sorry. I'm running on a lack of sleep. Lemme go get some caffeine.

3) Energy. We'll want 4 DCEs, some fighting energy, and some psychic energy. Also... depending on how much total room we have for energy, some Potion Energy might not be a bad idea. By the way, I just noticed today that you have to play Potion Energy from your hand to get its benefit, which kills all the sweet combos with Mewtwo that might otherwise be feasible. Drat.

Now then, let's add it all up and see how illegal it is...

***

15 Pokemon:

4 Onix
4 Scyther
2 Mewtwo
2 Mr. Mime
3 Chansey

25 Trainers:

3 Bill
4 Computer Search
4 Scoop Up
3 Mr. Fuji
3 Item Finder
2 Rocket Garbage Thing-Ma-Bob
2 Energy Removal
4 SER

20 Energy:

10 Fighting Energy
6 Psychic Energy
4 DCE

***

Okay. Now that I've regained marginal coherence, let my try and outline how this deck should work.

For your Pokemon, Onix is who the deck is built around. Scyther can absorb damage and run away with it, and can do a bit of attacking. Mime throws up a wall against huge evolutions, forcing your opponent to scrounge around for a 20-damage attack--he combines well with Onix; one handling the low-damage attacks and the other the high-damage attacks. Chansey just soaks up damage and can Double-Edge specific threats away if need be. Mewtwo is there just because he's good and in case you do need some attacking..

Trainers-wise, Scoop and Fuji should be obvious. Computer Searches and Item Finders are necessary because stall takes a different approach than most decks. Most decks can simply rely on mass card drawing, reducing the need for as much searching. This staller, on the other hand, needs to be able to go through its library for cards and then re-use them. Energy removal and Garbage Thingy... well, you said it yourself! Other trainers could also work here, so don't be afraid to swap them around a bit in testing..

Energy: I'm a bit unsure of the energy ratios, as I usually am. This is one thing that could definitely do with some testing. The amount of psy shouldn't be too low, and 4 DCE are a must.

Hope this deck works well for you!


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