SATOSHI: Well, here's the fifth segment of Archtypes: How To Beat Them. Next
up is Sponge!!
Hmmm...Sponge. Nice name. Heh. Well, the strategy is PURE SMACKDOWN. Hit
hard with Electabuzz, Mewtwo and Scyther. Also thry to absrob 3 energy onto
Mewtwo ASAP for a quick Psyburn. Hmmm. This should be good.
-Mewtwo's three energy requirment...costly, but for the energy, not bad at
Solutions: SER, ER, Hyper Beam
-Believe it or not, high hitting attacks can be a weakness. What am I
talking about? See the solution to find out.
Solutions: Mr. Mime
<<SATOSHI's Note: Geezzz...these decks are getting harder and harder to
===DEPENDENCE ON TRAINERS===
-Oak, Bill, Comp. Search., PlusPower...the list goes on, folks.
Solutions: Lass, RSA(Rocket Sneak Attack)
===DEPENDENCE ON CERTAIN CARDS===
-Mewtwo and the other Haymaker pokes are regulars in this deck.
Solutions:...Potions, Defenders and Haymaker hitters of your own.
SATOSHI: Hmmm...let's give it a go, eh?
17 Psychic Energy
3 Mr. Mime
3 Rocket Sneak Attack
3 Professor Oak
4 Super Energy Removal
2 Scoop Up
Hmmm...yeah. That should work. Lemme explain. We've got Mr. Mime and
Defenders in here...you're all thinking 'Defenders? WHY??!!' Well, Mr. Mime
+ Defender = Untouchable. Heh. Neat. We also have the TR Abras and Chansey +
Scoop Up for damage magnets. Wigglytuff cna deal some easy damage, and the
PlusPowers are great to get that extra 10 hp that most Haymaker Pokes have.
Get it? Good.
SATOSHI: Well, that's all folks!! Good Luck and Happy Gaming!!