Thunder Slash
by: ZSNowTiger@aol.com

Pokemon (17)
4 Scyther
2 Pincer

4 Electabuzz

4 Jigglypuff
3 Wigglytuff

Trainers (20)
3 Bill
1 Professor Oak
2 Energy removal
2 Recycle
1 Gust of Wind
3 Potion
2 Super Potions
2 Pokeball
1 Computer Search
1 Mr. Fuji
1 Nightly Garbage Run
1 Challenge!

Energy (23)
9 Grass energy
9 Lightning energy
4 Double Colorless
1 Potion Energy

My strategy is to get out Electabuzz first turn and Thundershock and punch
while Building up a Wiggly Then I retreat and do the wave and when worst
comes to worst (such as fighting decks) through out scyther and slash.
Pincers are just in there for paralyzing and the 50 damage isn't bad. When my
Wigglys, Scythers, or Electabuzzes are down I just potion them back to
health! But this deck seems to falls apart in certain situations especially
late game!

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Well i picked some easy fixes this week, as my brain is on standby and needs
a rest.

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Aside from the really odd addition of pinsir the pokemon are perfect.
Some of the trainers are poorly chosen but are workable.
A little too much energy, but i could understand it with the original of the
deck as it has very little card drawing. I'll fix these too.

Pokemon:

Pinsir: Lesse here... he's sloooow... bad hp... uninspiring attacks. Nah, i
don't think we'll use him today.

Trainers:

Wiggly decks need ALOT of card drawing to get out that second turn wiggly.
Take out the potions, super potions, recycles, pokeball and mr.fuji as they
are all suboptimal cards and can be easily replaced by more useful trainers.
Switch out the bills for challenges, but just for this deck. Add in three
more oak and 2 more gusts, it would also be great if you could fit some
scoops and a few item finders to get back all the trainers. I'll try to find
room for a couple lass as well. I'm not so sure about garbage run, but i
really don't wanna boot it out either as it can get back those DCE's. I may
just add one of them.

Energy:

Dump a few grass energy all together, and change one electric energy and the
lone potion energy for a couple full heal energy's.

Ok, lets see what my version would look like.

Pokemon (15)

4 Scyther

4 Electabuzz

4 Jigglypuff
3 Wigglytuff

Trainers (25)

4 Challenge
4 Oak
4 Item Finder
4 Scoop Up
3 Gust of Wind
2 Nightly Garbage Run
4 Plus Power

Energy (20)

6 Grass Energy
8 Lightning Energy
4 DCE
2 Full Heal Energy

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Ooops, i didn't mention those plus powers in the trainer section. Ah well,
they were a given anyway.
The trainers are entirely different from the original as this was the only
problem spot in the deck. The trainer set is pretty standard for a wiggly
deck.
I know 15 energy is enough for a wiggly deck, but without the 4 computer
searches 15 is just too little. Also it just isn't my personal style too make
a competitive deck with less than 17 energy.

Hope that helps,

Justusdux "Dux"

p.s. everyone knows my aim name so i wont post that again. I just want to
clarify a few things to people that im me first:

please don't message me at all on tuesday nights.

weekends are my only day's off so if you don't have a truly important
question, than please don't im me.

if you don't get a reply from me it doesn't mean that i'm ignoring you, it
just means that i am busy. that often entails that i'm watching television.

if you message me and never get a reply, then i suddenly sign off... that
does not mean that i'm ignoring you. that just means that my computer crashed
again... that happens alot on this archaic piece of junk.