---------- Original Message ----------------------------------
From: George Bean <gsbean@bellatlantic.net>
Reply-To: gsbean@bellatlantic.net
Date: Thu, 04 May 2000 20:02:34 -0400

>Yo, Aaron here is my pokemon deck. Please grade it because i'm entering
>a tournament very soon. Here's my deck:
>4 Aerodactyls
>4 Hitmonchans
>4 Hitmonlees
>4 Mysterious Fossil
>26 Fighting
>3 E search
>2 Revives
>2 GOW
>2 Defenders
>My strategy is to stall with hitmons 'til i can kick release aerodactyls


I get decks similar to this quite often, and my first reaction is always this...

"When was the last time you saw 4 Aerodactyls in play at the same time?"

Without a bit of divine intervention, not too often I'd say. 

Playing with 4 Aerodactyl's is silly since it means you're playing with atleast 2 worthless cards in your deck.  Once you play the first, all the rest in your hand/deck become worthless since the first one forbids you as well as your opponent from evolving.  2 in a deck is plenty when combined with Computer Search.  This way if you lose the first (Gust of Wind and Scyther attack) you still have a back up if needed!

Here's my "fix"

4 Hitmonchan
3 Hitmonlee
4 Fossil Magmar
2 Aerodactyl

3 Mysterious Fossil
3 Bill
3 Oak
3 Computer Search
3 Scoop Up
3 Gust of Wind
3 Rocket Sneak Attack
2 Lass

8 Fire
13 Fighting
3 Energy Retrieval

I had to add both Magmar, who in their right mind plays mono Fight these days?  The deck also got a whole bunch of new trainers... trust me it needed them.  Disruption via Sneak Attack and Lass, combined with GOW and Scoop AS WELL as Aerodactyl should throw a monkey wrench into just about any deck you run into!

Hope this helps... have fun!