Dark Fable

    Jason, help me out.  Since almost every person at my store plays Rocket's Zapdos and/or Sneasel, and some play Dark Vileplume(which is harest to beat).  I made this Clefable deck. Sneasel is always a removal target, but I don't know how to stop that.. how can I make this deck better?


3x Cleffa
4x Clefairy
4x Clefable
3x Sneasel
4x Scyther
1x Ditto
1x Magby
3x Computer Search
3x Professor Oak
3x Energy Removal
3x Super Energy Removal
3x Energy Charge
2x Gust of Wind
2x Erika's Perfume
2x Lass
2x Nightly Garbage Run
2x Item Finder
2x Gold Berry
2x Switch
4x Darkness
4x Rainbow
3x Recycle

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      For Pokémon, a 3/3 Clefable should be enough.  You don't need to max out on Clefairies.   I would suggest a Murkrow instead of Magby.  It's a better way to beat Dark Plume, since they normally play Cleffa and never any Switch, you can lock their Cleffa in place and wipe out their bench.

      While Ditto is like Clefable, it can wipe out a Sneasel first turn, so keep it.... that's if we add some double colorless, which we will.

      Also, make one Scyther a Gligar, there should be enough Buzz, Wiggly, Chansey at your store to make it worthwhile.

      
For trainers, you have some mistakes here.  First of all, Energy Charge is a desperate way to try to get energy back.  Personally, I don't think the flip is worth it.  You should keep 1 in, though.

      Nightly Garbage Run can't even get any of your energy back, and instead of Oaking away Clefables, you could use Eeeeeeek, so I see it serving little purpose.  Drop both.

      Erika's Perfume is clever- but not worth it.  If they're not benching the Zapdos/Sneasel, they're attacking options are limited enough, rendering you with the advantage.

      Lass is such a good card, not to mention Sneasel can thrive in the turns your opponent is trying to recover, since they can't remove it and it's KOing almost every turn when it's built.  Lass is also a good way to slow your opponent, thus protecting your weak Clefairy, giving it time to evolve.  Max out on Lass.

      Max out on Comp Search!! You're playing evolution!

      I would suggest a default gym. I didn't hear anything about Chaos, so maybe 1 will do the job.  Sprout hurts your Fables, Eco/NR Gym hurts your high ER line, Narrow limits Sneasel's Beat Up, Rocket's Training Gym makes Cleffa, Scyther and Gligar have to pay one. so it's difficult to choose a nice default.  Maybe 1 Rocket's Minefield Gym.. that's always fun! =/

      A couple Bills should help, too.

      
Your energy is too low- even with the Recycles.  We have room to add 2 double colorless, which make Gligar and Scyther and Ditto a lot better.  That's everything.

Darker Fable
3x Cleffa
3x Clefairy
3x Clefable
3x Sneasel
3x Scyther
1x Ditto
1x Gligar
1x Murkrow
4x Computer Search
4x Lass
3x Professor Oak
3x Energy Removal
3x Super Energy Removal
2x Gust of Wind
2x Item Finder
2x Gold Berry
2x Switch
2x Bill
1x Energy Charge
1x Rocket's Minefield Gym
4x Darkness
4x Rainbow
3x Recycle
2x Double Colorless

Good luck with the deck.  

-Jason Klaczynski