Hey Kittyfox,

I haven't lost any games (though I have come pretty close) at the pokemon 
league that I am attending at the time.  But I would like
to make my deck better.  If you had already scrolled down and
looked at it, you might be able to guess the strategy of the deck
that i have submitted.  My strategy is to get on turn two and do
the wave for 60.  Please write any comments that you have.

Pokemon  (18)

2-Mr Mime
3-MP Mewtew

Trainers (25)

2-Computer Search
3-Professor Oak
1-Item Finder

Energy (17)


Thank you.
You've got a strong start here, though let me introduce you to the world of Neo, since you don't have any of these valuable cards in your deck. Probably the best combination to come out of Neo, and one that fits really well into Wiggly decks is Sneasel and his Darkness Energy. Let's cram them in and cut back on your other Pokemon. Remember, you want to get to the Pokemon you want fast, and don't care as much about Energy and more Pokemon than you know what to do with.

Pokemon (11 Basic + 4 Evols = 15 Total):
4 Jigglypuff
4 Wigglytuff
4 Sneasel
3 Scyther

Scyther is used only in this deck for the purpose of absorbing blows. If you don't like using wall pokemon like this, I'd recommend replacing Scyther in this deck with Wooper. A great Pokemon that can deal with both Electric and Fire types easily.

Energy (3 Basic + 13 Special = 16 Total):
3 Grass 3 Recycle Energy 4 Double Colorless 4 Darkness 2 Full Heal

That leaves us with room for 29 trainers. Yeah, that's a lot... but you'll soon learn why that is so powerful! The more trainers you have in a deck, generally the better your chances of winning. Trainers make or break games. We need to focus on card drawing, recycling Dark Energy back into the deck, speed and damage.

Trainers (29 Total):
4 Bill
3 Computer Search
3 Professor Oak
2 Professor Elm
4 Plus Power
2 Nightly Garbage Run
1 Trash Exchange
2 No Removal Gym
2 Eco Gym
3 Scoop Up
3 Item Finder

Don't be afraid to toss a single Darkness Energy onto a powered up Wiggly that is currently devastating your opponent if you have another that can get ready quickly. Taking 10 a turn is worth it to be doing 70 damage a turn without the extra need of plus powers. And when you've felt you've KO'ed enough Pokemon this way, simply use the Darkness Energy for your Wigglytuff's retreat cost. Use the Trash Exchange (and potentially Item Finders) to recycle the Darkness Energy back into the deck should you run out. There are 3 grass in this deck, the perfect number for snagging with Nightly Garbage Runs or a couple of them and a Pokemon. This is a quick hitting deck with little to no retreat costs. Enjoy!