Hi, my name is DJ and of course my deck needs help! Bad. First
of all I need a way to get rid of those stupid Hitmonchan. If I don't get
Scyther out on first or second turn I'm tost. Thats how I got out in a
x4 Magmar (fossil)
x2 promo mewtwo
x4 Plus power
x1 Poke Trader
x1 Comp search
x2 item finder
At first glance it appears to be another Haymaker... Look harder, though. Four colors!
That's a humongous no-no. And, why four Fighting? Nothing needs it! The types need to be
decided and the Trainers could use a little tweaking.
First thing to do here is figure out what colors you want. Three colors can have advantages,
but you're a lot more vulnerable to Energy Crisis, situations where you don't have enough of
the right Energy to attack. Let's drop Lightning, and here's why: first, it's your smallest
color, consisting of three Pok閙on. Also, those Pok閙on are weak to Hitmonchan, whom you
said you have problems with. That'll get rid of the Fighting weakness and take you down to
two colors, so drop Buzz. Next, I don't like Lickitung here. High retreat cost and low
damage don't really fit the Haymaker theme, and it's also got another Fighting weakness.
Drop those Lickitung and add another Mewtwo.
Add another Com. Search and take out the Trader. You've got no evolutions, so you can usually
get the Pok閙on you need. One SER won't cut it, add four ER, another SER, two Lass, and two
Take Fire up to nine, and drop Fighting and Lightning since nothing needs them. Take Psychic
up to ten and add one more Double Colorless.
3 Movie Mewtwo
2 Mr. Mime
4 Magmar (F)
2 Prof. Oak
4 Energy Removal
2 Super Energy Removal
2 Gust of Wind
2 Com. search
2 Scoop Up
For once, one of the biggest problems in the deck was Energy. Two colors is a lot more stable,
and the Fighting Energy was pointless in this deck. It should be more balanced, and work
better against Hitmonchan. Good luck!
~ Souper ~