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Here's my newest deck, Pinsaur's Revenge. My goal is to get Venusaur out as soon as possible for his PP, and have Pinsir and Venusaur attack. Nidoking is there for fire pokemon. A strategy I also use is to move all the energy with Venusaur on to a Pokemon without damage, and Pokemon Center the damage away! I've removed over 100 damage with one card, and it really works well. I made this deck first on the Game Boy Trading Card Game, but built it in real life after it dominated the game! It even beat fire decks! Here's my deck
Pokemon

4 Bulbasaur
3 Ivysaur
3 Base Venusaur (only have 3)
4 Nidoran Male
3 Nidorino
2 Nidoking (only have 2)
4 Pinsir
1 Tauros

Trainers

2 Prof. Oak
3 Bill
1 Pokemon Trader
2 Pokemon Breeder
3 Energy Retrieval
1 Super Energy Retrieval (only in Game Boy, in real life 4 normal retrieval.  
In case you don't know, you discard 2 cards to retrieve 4 energy cards)
4 Energy Search
2 Energy Removal
1 Switch
3 Pokemon Center
1 Pokedex


Energy

2 DCE (for Tauros and Pinsir)
13 Grass Energy
Questions

1. Do you think I should add the new Promo Venusaur?
2. Do you think I should add more energy? I don't seem to run out of energy very often.
3. I had Scyther, but It didn't work well in the deck. Do you think you could work it in?

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Overview

Looks okay, although the Trainers could use some work. With two Stage 2's you need more card drawing too.

Pok閙on

With two Stage 2's, you could go with 4 Breeder and fewer Stage 1's. Take out an Ivysaur and two Nidorino. The Tauros seems out of place, especially with just one. Take him out, and take out two Pinsir and add two Scyther. As for Promo Venusaur, I'd just stick with Base since you've already got two Stage 2's.

Trainers

Many of these could be taken out, and the space used for better choices. First, add two Breeder. Then take out the lone Trader, the Switch, and the Pokedex. ER is good, but you don't have enough in the deck to make much of an impact, and don't have a lot of room to add more. I'd take out those two ER too. In a mono color deck Energy Search is pointless; by just adding more Energy, you don't use an extra card to get it. Drop the Searches too. Now there's space for more card drawing to get the evolutions out. Add another Bill and Oak and three Com. Search. Four Retrievals is also kind of heavy, drop two for two Gust of Wind.

Energy

Add another DCE for Scyther and Pinsir, and three Grass to get back to 60 cards. Here it is:
Pok閙on (20)
4 Bulbasaur
2 Ivysaur
3 Venusaur 
4 Nidoran Male
1 Nidorino
2 Nidoking
2 Pinsir
2 Scyther

Trainers (21)
3 Prof. Oak
4 Bill
3 Com. Search
2 Gust of Wind
4 Pok閙on Breeder
2 Energy Retrieval
3 Pokemon Center

Energy (19)
3 DCE 
16 Grass
As I said, most of the work was in the Trainers. There are others that would work nicely here, but there wasn't a lot of room. You might consider taking out the Nidoking line for Venomoth and more Trainers, but if you have a problem with fire, you might not want another weakness. Good luck!

~ Souper ~