I am going to a Super Trainer Showdown pretty soon, and I need some help
with my deck.  I basically took the Sponge, and added Hitmonchan to
counter the gazzilions of Wiggly where I live.  I think that STS will be
Metagamed like where I go to Tourneys, and Wiggly is  everywhere.  Here
is the deck.

10 Pokemon
3 Hitmonchan
3 Electabuzz
2 Ditto
2 Mewtwo

19 Energy
3 Double Colorless NRG
4 Rainbow NRG
4 Fighting NRG
4 Electric NRG
4 Psychic NRG

31 Trainers
4 Professor Oak
3 Bill
3 Comp. Search
3 Item Finder
3 Gust of Wind
2 Rocket's Sneak Attack
3 Nighly Garbage Run
3 Scoop Up
3 Plus Power

My goal is to use who is the best against their deck, whether it be
Electabuzz vs. raindance, Hitmonchan vs. Wiggly and so on.  I have only
played with it a few times, but it has performed well and gave me the
right energy for the most part.  I actually won an entire game with
Hitmonchan + 5 Gust of Wind + 4 Jiggly, a Chansey, and a Damaged Scyther.
 Turbo Wigglytuff always used to give me problems with my Rocket Sponge,
and I think this will help, if it is viable.  The energy is high, so I
switched to SERs only, instead of my usual 3-3.  Please help me with my
deck personally, I really don't care either way if you post this.  Thank
you in advance,


Well this deck is right up my alley since I sorta invented these two decks.  Let see what we can do for you.

First of all, I really like the Pokemon Mix.  I would not change a thing there.

Energy I think is a little off.  I think you could stand to lose about 2 energy and still be okay.  Go ahead and drop a Rainbow, a Psychic, and an Electric, and add in 1 more DCE.  This will free up 2 slots, which we will better use as trainers.

First we have the question of Super Removal vs Energy Removal.  I have found the answer to this question lies in your aggressiveness - i.e. your number of Plus Powers.  Since you seem more aggressive, I think you should drop all 4 SERs and go with ER - they are faster and I think you'll find they serve you better. 

Nighly Garbage Run is a good card, but you're more aggressive, so let's drop that in favor of a 3rd RSA - a card very pivitol to this deck's success.   Gust of Wind is another good card, but one that might just have to drop in favor of something a little better in the slot - a 4th RSA. 

Finally, we have the dropped Energy.  Go ahead and make those Energy Retrievals and you should have no woes with energy.

Give these changes a try and let me know how they work for you!