*-----*
SATOSHI: Grrrr...the bell's broken again, ain't it? Blastoise's fight with
Odariu last week left the place in shambles....I'm lucky there still IS a
Shop. Hmmph. Well, let's get to the deck.
>>>>
Hey Satoshi! Here's a Raindance Deck I call, "Squirtle n' Company", please
help the best you can! Thanks!

Pokemon: 17
4x Squirtle
4x Blastoise
4x Articuno
2x Lapras
3x Chansey

Trainers: 19
4x Bill
3x Oak
3x Computer Search
4x Pokemon Breeder
3x Gust of Wind
2x Goop Gas Attack

Energy: 24
24 Water

Strategy: Of course, as with all Raindance decks, I try to get Blastoise
early, and either power him or Articuno up. Chansey is there for Stalling,
if
I don't get Blastoise out. As for the Lapras', they're for the Mimes.
However, I took out 2 Lapras' for 2 Goop Gas Attacks, but now I think that
was a bad move (lack of Basics, Raindance shutdown). So that's my deck,
Thanks Satoshi!
>>>>
SATOSHI: Ah...Raindance....rocket enhanced, I see. Let's get to work.
===THE POKEMON===
I would switch out a Chansey for another Lapras. Everything else works.
===THE TRAINERS===
Hmmm...this will work. This will work very nicely. I'll explain why I'm
keeping the Goops later.
===THE ENERGY===
The Energy should be between 20 and 25 in a Raindance deck. This one fits
the bill nicely.
===THE OVERALL===
'Why the Goops?' You're all saying. Well, here's why. Mr. Mime has always
been a problem for Raindance. When you're done 'dancing' for the turn, whip
out a Goop, followed by a Gust, and out goes Mr. Mime, care of Lapras or
Articuno. There are other reasons, but this is the most abundanatly used
reason.

SATOSHI: I gotta call the repair man...this place is in shambles...Good Luck
and Happy Gaming!