---------- Original Message ----------------------------------
From: Jimboman24@cs.com
Date: Sat, 17 Jun 2000 18:07:36 EDT

>hey Aaron
>
>this is my deck  its mainly a haymaker so it kills fast. it  does really
>good. the only way that i lose is if i deck my self. I always seem to be
>changing it all the time and adding Wigglytuff and then taking him out and
>so on and so on. I dont know whats wrong with it.
>
>strategy-
>to start with ether scyther or hitmonchan then to prepare the bench for when
>the attacking pokemon cant take any more damage . by then all probly have a
>scoop up then scoop him up.  I usualy use magmar to finish off one pokemon.
>electabuzzz comes in in the middle off a game to finish the game quicker.
>
>heres my deck-
>
>pokes
> 4 hitmonchan
> 4 scythers
> 4 electabuzz
> 4 magmar (fossil)
>  16 total
>trainers
> 3 potion
> 4 GOW
> 3 pluspower
> 2 scoop ups
> 4 energy removal
> 1prof oak
> 2 bill
>  22 total
>energy
> 8 fighting
> 6 fire
> 8 lightning
>  22 total
>  =
>  60 cards

>   could you please respond to me cause i dont know what to do
>
>  Jim Winans
>
>   P.S. do you think this deck could win a tournement?
>


--------------

While Jim certainly has invested in plenty of good Pokemon for a Haymaker, he needs to focus on his trainers to make the deck truly a Hay.

In a deck that tries to generate a big offense quickly, just 1 Oak and 2 Bills won't possibly be able to do the job!  As an example, here is the trainer list I'm currently using in my Haymaker variant...

4 Bill
4 Oak
4 Item Finder
4 Plus Power
4 Energy Removal
3 Scoop Up
2 Gust of Wind

Now, if my deck was to bump into Jim's deck in a tournament, I'd have a huge advantage by being able to fly thru my deck to find more ammo to win the prize drawing race!

Hope this helps... have fun!
Aaron