Subject: Damage Prevention Wow...it feels like forever since I've done a fix. Heh...better get crankin'. ;) >>>> Hey Satoshi, This deck's strategy is to power up your bench while Mew stops all the effects of the attack with it's power Neutral Shield. Here Goes. Pokemon: 4 Lilly pad Mew 3 Abra(BS) 2 Kadabra(BS) 1 Alakazam(BS) 3 Machop (1 BS 2TR) 2 Machoke(BS) 1 Machamp (BS) 3 Mewtwo ( 1 From seeing 1st movie, 1 from buying 1st movie, 1 BS) 1 Kangaskhan (J) 1 Hitmonchan(BS) 2 Kabuto (F) 1 Kabutops(F) Trainers: 3 potion 2 Prof. Oak 2 Bill 2 Mysterious fossil Energy: 15 Psychic 11 Fighting 4 Water I hope this deck doesn't need much help. Thanks.:) >>>> Hmmm...let's see, let's see. Looks good so far, but there are a few things I'd recommend. :) First off, let's take a look at your Pokémon selection. It's pretty big; too big, in my opinion. And we've got three evolution lines. Way too many, so let's cut some down. Remove the Kabuto and Kabutops, along with the Hitmonchan and Kangaskhan. Kabuto/tops were NEVER good, and Hitmonchan and Kangaskhan are both past their prime. Let's add in three Chansey and use those other two spaces for two Cleffa. -2 Kabuto -1 Kabutops -1 Hitmonchan -1 Kangaskhan +3 Chansey +2 Cleffa Next, let's kill that Machamp line. Machamp imo is too slow for the Unlimited enviornment, and a 4 energy attack makes him SER-bait. So scratch that entire family in favor of three more Alakazam and two Pokémon Breeder. Let's also get a third Cleffa in there. :) -3 Machop -2 Machoke -1 Machamp +3 Alakazam +2 Pokémon Breeder +1 Cleffa Finally, let's make all of those Mewtwo the lv60 version. Remove that single Base Set monster for a third lv60 guy. ;) -1 Mewtwo +1 Mewtwo lv60 Next, let's move onto the Trainers. Oh boy. -_-; Well, first things first. Turn those Potion into Pokémon Center to help get rid of all that damage. Next, make those Mysterious Fossil into two more Professor Oak, and turn those two Bill into two Professor Elm. We need more spaces. Happily, we've got those 11 Fighting Energy spaces to work with! ;D Use seven of those spaces for four Computer Search and three Itemfinder, and finish the job with 2 Gust of Wind and 2 Lass to combo nicely with Cleffa. Next, kill one of those Water Energy and 3 of the Psychic for three Super Energy Removal and one random default gym...uh...let's use Narrow Gym. :\ -2 Mysterious Fossil -2 Bill -11 Fighting Energy -1 Water Energy -3 Psychic Energy +4 Computer Search +3 Itemfinder +2 Gust of Wind +2 Lass +3 Super Energy Removal +1 Narrow Gym +2 Professor Elm +2 Professor Oak Finally, we move onto the Energy. Hmm...not much to do here, turn those last three Water Energies into three Double Colorless and we're done! -3 Water Energy +3 Double Colorless Energy There ya have it! It should work much better now...good luck and happy gaming!