This deck entitled Wrath of Slowness
Thanks Bill :P
Hello,My deck is a deck that can beat them all this deck is called so if
relly want to win then you should read this deck...
Slowkings dark powers
Super Energy Removal x2
Mmm.. a Slowking.. a poorly built one at that. You cant possibly
expect to get a reasonable amount of Slowking out, as well as get a Sneasel
charged up, with a low amount of trainers such as that. Let's see if I can
help you out, since I'm not all that good with a Slowking =\.
Pokemon: Cut One Sneasel, Add One Slowking. You NEED To play the full
4-4 evolution line when using Slowking, to ensure getting it out. You can
cut the Cleffa to 3, to prevent your opponent just knocking babies off left and
right. Umm, WHY are you playing Magby? You don't want to stop
pokemon powers from working, YOURE USING THEM TO YOUR ADVANTAGE. Cut all 3
Magby, and add 2 Igglybuff and 2 Scyther. Igglybuff is there to stop
perhaps an opposing Slowking or other harming powers (i.e. Unown D).
Scyther is a last resort backup hitter, Sneasel SHOULD be doing all the
hitting. That gives us a total of 18 pokemon, 14 of which are
Energy: Psychic like WHOA. Cut ALL The Psychic energy, since
you will NEVER EVER be attacking with Slowking. IF it gets moved to the
active position, you will be RETREATING IT. That's all I have to say about
that =\. Add 4 Double Colorless Energy for Scyther, Cleffa, and a
retreating Slowking. That's 12 energy.
Trainers: OK, here's where the work comes in. Let's just
completely start over in this area.
4 Computer Search, 4 Item Finder, 3 Professor Oak, 3 Professor Elm.
This is IMPORTANT. You don't want to be full of Oak, because you could
come across a situation where you have a pile of Darkness or Rainbow energies in
your hand and you dont want to discard them. Elm instead. Get the
cards back, and a new hand. IMPORTANT.
As far as other important trainers go, let's add 2 Gust of Wind for
disruption purposes. Here's 2 great examples why.. 1. Last time I was
playing AGAINST a Slowking, I'd have easily lost if he were playing Gust of
Wind, because I was charging up a Rocket's Zapdos on the bench. He didn't
have any, I ko'd Sneasel, game, set, match. 2. Last time I was actually
PLAYING a Slowking, there was a Chansey on their bench getting ready to take out
My Sneasel. I gusted, put 80 damage on it, it attempted a Scrunch -
failed, and I ko'd it. GUST OF WIN is important... (err.. WIND :P).
Also add in 3 Energy Removal for Chansey, Steelix, and unprotected
Sneasel. They won't be enjoying Sneasel taking everything out, but not
allowing anything else to get charged up either. Also add 3 Nightly
Garbage Run and 2 Energy Charge for bringing back lost Slowkings/Sneasels and
important Energy. 2 Lass is also important for trainer disruption while
you're starting to get Slowkings out. Ideally, you would like to leave
them with 0 trainers to use, as you go and get Slowking ready to block any
trainers they do happen to get. Lastly, 2 EcoGym in case a removal gets
through to your Sneasel, and 2 Focus Band to keep your Sneasel alive. This
is a total of 30 Trainers. Use them wisely, my son ^_^
Here's a final deck count for ya....
4 Darkness Energy
4 Rainbow Energy
4 Double Colorless Energy
4 Computer Search
4 Item Finder
3 Professor Oak
3 Professor Elm
3 Nightly Garabge Run
3 Energy Removal
2 Energy Charge
2 Gust of Wind
2 Focus Band
Good Luck with the Deck.... it takes a fair amount of speed to get the
Slowking out in time, so all I can say is practice at getting it out, and you
should be getting good with it in no time.