>Please fix my deck. It is a very original deck. I call It "egg Power"
>because
>it uses my favorite pokemon, chansey, to destroy the opponent!
>
>Here's the deck:
>
>16 Grass Energy
>4 Double Colorless Energy
>
>3 Oak
>3 Bill
>4 Pokemon center
>3 Energy Retrieval
>3 scoop up
>2 Gust of wind
>
>4 Chansey
>4 Bulbasaur
>3 Ivysaur
>2 Venusaur
>3 Jigglypuff
>2 Wigglytuff
>4 Scyther
>
>My strategy is to power chansey up for double-edge, and then energy
>trans the
>grass energy off chansey,and use poke center, scoop her up,and use
>energy
>retreival. Also, I use wigglytuff and scyther for backup. I was
>thinking of
>putting in Challenge and Pokemon breeder, but I don't know what to Take
>out.
>It may not be the best, but I like It's originality. Thanks for your
>Time,

***

Using your favorite Pokemon to destroy the opponent. Now, that's a theme I like!

1) Okay, first I can tell you that Wigglytuff is a bad idea here. With a Stage 2 already in the deck, getting a sufficient amount of basics quick enough for Wiggly to be effective will be difficult. Wiggly's good, but here he detracts from your theme, so ignore his screams as you stuff him back into your trade binder. Now then... Actually, it seems like what you've got here already should be enough. Since you'll have Breeders in, I think you want to swap an Ivysaur for a Venusaur... so you have a 4-2-3 evolution. Determining the best evolution ratio in decks like this is always a matter of trial and error plus a healthy dose of personal experience, but this will do for now.

2) Trainers are where we really hash it out. Card drawing is good. No searching is bad. You've got both Pokemon Center and Scoop Up in this deck, but they seem to be doing the same job. Start by taking out the Scoops. Pokemon Center is more wide-ranging, and does exactly the same job as Scoop. The only real drawback is that you can't use Center as an impromptu Switch the way you can Scoop, but that's a minor consideration. We now have eight spaces to work with. Start with two Computer Searches and two Item Finders. Two Breeders should be enough. Then put in a couple of PlusPowers. Trust me, you'll want them to deal with annoying 70 and 90 HP Pokemon. Lastly, the Energy Retrieval vs. NGR debate. The advantage of Retrieval is getting the energy immediately, the advantage of NGR is replenishing your deck, getting 3 cards vs. 2, and being able to get back Pokemon (such as... Chansey!) Go with what works for you, and I'd encourage you to try it both ways.

3) Energy shouldn't pose too much of a problem since you can recycle most of your energy and you've got Retrieval/NGR to get it back.

***

17 Pokemon:

4 Bulbasaur
2 Ivysaur
3 Venusaur
4 Chansey
4 Scyther

23 Trainers:

3 Bill
3 Oak
2 Computer Search
2 Item Finder
2 Pokemon Breeder
2 PlusPower
4 Pokemon Center
3 Energy Retrieval
2 GOW

20 Energy:

16 Grass Energy
4 DCE

***

Yes, there are a lot of 2's in this deck list, but it should be fine. Have fun!


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