>my deck is called        the ultimate     it is a haymaker deck and i have 
>used it one in the pokemon leage so far    my record with it waz  7-4  i have 
>sent my deck into about 5 deck machanics but noone will help!!!  well here is 
>my strategy and deck
>
>
>
>my strategy is to get one of the pokemon that can attack fast out to kill the 
>opponent before the get charizard blastoise out ect...but if they do get them 
>out i have my syther and MR.MIME   hehe    my magmar and electabuzz can stall 
>for awile to get my mewtwos out and get those phychics out of the way for the 
>win   thanks for ur time and pleaseeeeeeee  post my deck and fix it up  (p.s  
>  i cant realy get holos and stars that easaly so can u cut down on those)    
>thanks for ur time and heres the deck
>
>
>
>Pokémon x13
>
>1xhitmonchan
>1xmr.mime
>1xscyther
>2xlapras
>2xpromo mewtwo        /movie
>2xmagmar
>2xelectabaz
>2xmew
>
>Trainers x8
>
>2xswitch
>2xenergy search
>4xpotion
>
>
>
>Energy Types x40
>
>5xwater
>11xphychic
>4xfighting
>6xfire
>9xelectric
>4xgrass
>1xfull heal energy
You've got quite the assortment here. I have seen many experienced players diversifying decks like this in an attempt to take advantage of opponent's weaknesses, but such decks are challenging to play and have to be prepared properly. This deck needs quite a tune-up. So let's get started.

First off, we need to try to focus down and use not quite so many specific-energy dependant Pokemon in our deck. Scyther is great as he doesn't need grass energy. Let's focus on Psychic, Electric, and Fire. Three colors is about the most I'd run for different energy types. So, for the other colors, we need Pokemon that will be able to attack off of any energy put on them.

Pokemon (13 Basic + 1 Evols = 14 Total):
1 Mr. Mime
2 Mewtwo (Movie)
1 Mew
2 Electabuzz
2 Magmar (Fossil)
1 Scyther
2 Psyduck (Rocket)
1 Dark Golduck
2 Machop (Rocket)

Energy becomes tricky. First, we're going to take advantage of the Team Rocket card, Rainbow Energy. We'll fill in the rest of the gaps with Double Colorless Energy and Psychic/Fire/Electric energies.

Energy (14 Basic + 8 Special = 22 Total):
8 Psychic
3 Fire
3 Lightning
4 Rainbow Energy
4 Double Colorless Energy

Lastly, we'll need trainer cards that will help us draw, help us gust out those Pokemon that are weak to whatever we have in play, and general cause annoyances to our opponent.

Trainers (24 Total):
4 Bill
3 Professor Oak
3 Challenge!
3 Energy Search
3 Energy Retrieval
4 Nightly Garbage Run
4 Gust of Wind

Good luck!