From: Derek Heid [paulheid@temecula.com] Sent: Sunday, January 20, 2002 1:04 PM To: pojo@pojo.com Subject: Grass Deck Whoo! Here it is, a re-fix of my first ever deck fix. :O! >>>> I really need help with this deck. 2 rattata 1 raticate 2 pidgey 1 pidgeotto 2 dratini 1 evil dragonair 1 dragonite ( movie promo ) 1 doduo 1 dodrio 2 spearow 1 fearow 2 koffing 1 wheezing 2 exeggcute 1 exeggutor 1 pinsir 1 ekans 1 arbok 2 caterpie 1 metapod 2 bill 1 recycle 1 pokeball 1 energy search 1 gambler 9 grass eneregy 3 psychic energy 6 fire energy 5 fighting energy 2 lightning energy 1 double colorless energy >>>> Original fix... >>>> SATOSHI: Hmmm... let's see...that's only 59 cards. No probelm, though. we'll fix that as we go along. Let's begin. Not to nick-pick or anything, but I really don't see very much direction in this deck. I see a lot of colorless, though. I gonna need to get to work right away. Let's start with your pokemon. Well...lots of colorless. Staring with the Dratini family, I'd take out the Evil Dragonair. Thje japanese cards look okay, but I really don't know of any tournaments that allow them. So, he's out. In fact...let's take the whole family out. This particular family really seems to work better in Energy Denial decks. Now, that opens four spaces. About that Rattata/cate family...personally, I think Raticate is a great card ( especially when paired up with a pokemon with Meditate. Hehe. Super Fang and Meditate are a deadly combo. ), but I gonna have to take him out. Like i said, there's really no direction ( that I can see ) in this deck, so let's remove him and the colorless birds for now. That opens...YIKES!! 15 spaces open now! An, counting the open space from the beginning, that's 16 spaces. That is a lot of colorless for any deck. Now, on to the grass types. Hmmm...Now, we're cooking. Grass can be a very strong type, as it has a group of pokemon that can rely partially on colorless energy. Koffing can be a very annoying character, but wheezing, well...not much better. Let's take that family out and add in 2 more pinsir. While we're at it, let's also add in everyone's favorite grass dude...SCYTHER!! Add 1 of him in. Now, onto the egg family. Exeggcute is pretty good, and exeggutor can be DEVASTATING with some lucky coin flips. So, let's remove the ekans/arbok family, considering you only have one of each. with those two spaces, add in one more of exeggcute and its evolution. As for caterpie and metapod, they're good...but they could be much better. Change them to 2 weedle and 1 kakuna. In my opinion, beedrill can mop the floor with butterfree. Now, let's use 5 spaces from before to add in 2 more weedle, 2 more kakuna, and 2 beedrill. And, how 'bout we add in two more scyther to get things moving in the right direction? Hmm..nine card slots still open...oh, well, we'll need 'em later. Now, your energies...I take it the 3 psychic are for the egg family? Those guys are pretty reliable and really don't need to use their psyuchic-oriented powers. Let's change those 3 psys nto 3 grass. Hmmm...now I a bit confused as to why you have 6 fire, 5 fighting, and 2 lightning energy in here. Oh, well. Change the fire and fighting inot grass and the lightning into two more double colorless energy. Now, let's move on. Your trainers need the most work. You've got two bill, that's good. I'd add in one more, though. The recycle seems out of place, so let's trash it. Smae with eneryg search and gambler, pokeball too. Now, we've got eleven spaces. 'cause of beedrill, I'm gonna suggest adding two pokemon breeder. You don't wanna have to go through being a cocoon in a tense game, do ya? Nah, didn't think so. Gusts and switches go great in any deck, so add in 3 gusts and 2 switches. Now, what trainer goes great with Scyther? Pluspower. Add in three of those. Hmmm..one more card....Use it to add in one more double colorless energy. Let's see what we've got here: 23 grass energy 4 double colorless energy 3 scyther 3 pinsir 3 exeggcute 2 exeggutor 4 weedle 3 kakuna 2 beedrill 3 bill 2 pokemon breeder 3 gust of wind 2 switch 3 pluspower SATOSHI: YAY!! I did it!! My first deck job!! Wahoo!...oh, sorry. Anyway, I think this makes this deck loads better. I still concerned about the bacis pokemon being only 13, but that'll have to be decided in game play. Hope this helped!!! Good Luck and Happy Gaming!! >>>> Okay, let's modernize this monster. =D Pokemon (28) 2 rattata 1 raticate 2 pidgey 1 pidgeotto 2 dratini 1 evil dragonair 1 dragonite ( movie promo ) 1 doduo 1 dodrio 2 spearow 1 fearow 2 koffing 1 wheezing 2 exeggcute 1 exeggutor 1 pinsir 1 ekans 1 arbok 2 caterpie 1 metapod O_O...oh god. Okay, let's start by making a main attacking line in this deck somewhere. I see Caterpie, so I think neo discovery Butterfree is a good choice. Kill 2 Rattata for 2 more Caterpie, and the Raticate for another Metapod. Take out the Pidgey, Pidgeotto, Dratini and 'evil' Dragonair for 4 ND Butterfree and 2 Scyther. Next, kill the Doduo, Dodrio and Dragonite for 3 Cleffa, and the Fearow for another Scyther. Finally, knock out the Spearow and Wheezing for three Rocket's Scyther. Everything else becomes empty spaces. Pokemon (19) 4 Caterpie (ND) 2 Metapod (ND) 4 Butterfree (ND) 3 Scyther 3 Rocket's Scyther 3 Cleffa Trainers (6) 2 bill 1 recycle 1 pokeball 1 energy search 1 gambler We have 8 spaces left from our attack on the Pokemon, so let's use them here-no wait, we have 9. Remember how the deck was under by one to begin with? Anyway, remove EVERY trainer, giving us 15 spaces and a clean start. In go 4 Professor Oak, 4 Computer Search, 3 Itemfinder, 3 Pokemon Breeder, and a Gust of Wind. Next, take out a DCE for a Gold Berry and then kill 11 random Energy for 2 more Gold Berry, 2 Healing Fields, 3 Super Energy Removal, 2 Misty's Wrath, and two Nightly Garbage Run: Trainers (27) 4 Professor Oak 4 Computer Search 3 Itemfinder 3 Pokemon Breeder 3 Gold Berry 3 Super Energy Removal 2 Healing Fields 2 Misty's Wrath 2 Nightly Garbage Run 1 Gust of Wind Energy (15) 15 Random Energy I honestly don't feel like figuring out which I took out, etc. x_X;; Just make 12 Grass Energy and 3 DCE and we'll call it a day. ;O Energy (15) 12 Grass Energy 3 DCE Arg...that should be fourteen. X_x Gah, take out a Gras Energy, making it 11. LoL, figures I miscount on the same fix I miscounted 2 years ago, huh? ;x Well, there ya have it. Big thanks to everyone that's sent me deck these two years; I may not reply to them all, but know they're appreciated. Let's hope I can make it two more years, eh? Good luck and happy gaming, everyone!