~ Doll's House ~
This week I wanted to post an updated version of Dark Muk utilizing cards from the Gym and Neo Genesis sets. Bryan sent me this version, which is a lot like what I was thinking about as far as new set improvements. Here's his submission:
Name: Bryan Stark
mIRC nickname (if you have one): N/A
Email Address: ToxicMuk8912@cs.com
Skill Level: Advanced/Expert
Speed Metagame in your area: Medium/Fast
Strategy of your deck: 2nd turn lock with Dark Muk. Combo with ER/SER, RSA,
and Rocket's Training Gym to lock up your opponent. Chansey for a late bomb
or psy resistance.
Deck Name: Sticky Scythe
Sticky Scythe V1.0
X4 Grimer (Fossil)
X3 Dark Muk
X2 Chansey (Psy resistance)
X3 Item finder
X3 Training Gym
X3 Gold Berry
How does your deck do?: My deck does pretty well against haymakers and
surprisingly spounges. The real problem I have is that everyone in my area is
playing locks too. They have dark plumes, fossil muks, slowkings, etc. I can
never gust out their locker. And I can't fight my way through with muk cause
he'll get pounded.
Other info you feel is important: Nothing really
Nice job with this deck. I think you're on the right track with your Neo updates here.
To help you deal with those extremely pesky Slowkings and Dk Vileplumes, I'm going to have you run your own single Muk in your deck. If you are facing a LOT of those types of decks, add in 2 Fossil Muks to have a better chance of seeing it when you need it. Cleffa is a fantastic Neo addition to Dark Muk. Cleffa is simply broken and should probably be in almost every deck around. It also works as a great free retreat, which was mainly Scyther's job... so I'm eliminating a Scyther to make room for the Fossil Muk.
I think your trainers are fine, but reflect a slightly different focus than I use. Energy removal is all-important to the Dark Muk strategy, so I'm going to up your count on ER. Gold Berry definitely makes the cut from Neo, and I think it will really help keep Dk Muk alive to rampage all the longer. I just don't see RSA as being involved in the focus of this deck, so I'm going to remove it to make room to adjust other trainer numbers. Rocket Training Gym fits the theme, but I honestly find it unnecessary as your opponent will rarely try to pay the extra retreat cost required by Dark Muk anyhow, and so it seems to just hurt you. I'll leave it in, but I would seriously consider switching it out for Narrow Gym, which will also help against Wigglytuff.
Man, you are insane. That is really tight, and when I run less than 12 grass I constantly find myself having to use my Comp Searches just to find a Grass Energy! But I suppose Cleffa may help with tight energy counts, so I'm just going to add a single Grass. You should also consider 4 DCE if you find yourself depending a lot on Chansey in your area's metagame.
New Deck Listing:
Pokémon - #14
4 Fossil Grimer
3 Dark Muk
1 Fossil Muk
Trainers - #33
4 Computer Search
4 Item finder
4 Energy Removal
3 Super Energy Removal
2 Gust Of Wind
2 Nightly Garbage Run
2 Rocket's Training Gym
3 Gold Berry
Energy - #13
I hope your updated version keeps the greatness of Dark Muk alive in the new environment!!
A Bit of Clefairy Doll Wisdom:
~ People are not as interesting as television,
for if they were, there would be people standing in corners. ~