>Subject: The Last Word in Energy Removal
>Date: Sat, 22 Jan 2000 02:48:33 EST
> This deck is an almost unique concept, not in the idea of removing
>energy, but in the idea of which pokemon to use. Sure, you've got 4 ER and
>SER like any ER deck ought to have, but in this deck, you've got the best
>pokemon for the job. I had originally used the dratini/dragonair line for
>energy removal, but I found them to be too energy intensive, so I switched
>them out for (who'd expect it?) Slowpoke. Yes, Slowpoke. This deck is
>designed to completely annihilate the resources of nearly any pokemon deck
>out there. This even has the Defense and Disruption to take on Raindance
>Haymaker decks. Through trainers alone, this deck can potentially wipe out
>16 energies from your opponent's deck. Then there's Slowpoke. That's
>goofy-looking, dopey little Slowpoke is an almost invaluable card to this
>deck! Scavenge is the attack that can win games with this deck. You want
>retrieve your SER or, in dire straits, even you ER to drain your opponent's
>energies away. With the aid of Slowpoke, this deck can potentially
>28 energies from your opponent's deck. Now bring in the other pokemon.
>Ghastly can get back all that energy you used to fire up your SERs so that
>you can keep blasting away at your opponent's energy. The Chanseys are, as
>anyone knows, great wall pokemon, and they have a resistance to psychic.
>That offsets the weakness of Slowpoke to psychic. The next featured
>is the Big-Hitter in the deck: Promo Mewtwo. With an energy removal
>strategy, this guy only works better. Use that SER and retreat that
>or Slowpoke, attach a psychic energy to Mewtwo, and get those energies back
>to use either to attack the next turn, or use for more energy removal.
>particular combo works exceptionally well on the first turn. As for those
>decks that rely on evolved pokemon to work, I have the ultimate
>pokemon: Aerodactyl. An additional benefit of having Aerodactyl is that he
>compensates for the inability of the rest of these pokemon to do any damage
>to colorless pokes. In fact, if you haven't yet realized it, colorless
>have a weakness to Aero. Now, one must admit Gyarados, Charizard, and
>Blastoise don't seem so menacing once they have no energy on them, do they?
>Well, enough talk for now. Here's the deck:
>1 Promo Mewtwo (I know, I need another one or two. A second one would go
>place of the fourth Ghastly)
>3 CPU Search
>2 Mysterious Fossil
>2 Item Finder
>I just have a few more things to say about how to use this deck. If this
>deck runs up against a stall deck, you have the option to do the same, and
>likely with more efficiency. You can load up all the energy that is in the
>discard onto Mewtwo, then use Fuji, and then Gambler. Or you could do the
>same with trainers by using Slowpoke. Or if you are in desperate need of a
>strong attack, just put 2 DCE on an undamaged Chansey, use double edge, and
>then use Fuji. And if you think this deck lacks attack power, you're
>probably right. There's only the Mewtwo and Aerodactyl, unless you are
>desperate enough to use Chansey to attack, which occasionally happens. But
>then there's the fact that not much damage is gonna be dealt to you if your
>opponent's pokes have no energy. Thanks for taking a look at it!
>If there are any questions about the mechanics of this deck, just E-mail me
Very interesting. I like it a lot, and thank you for the detailed strategy.
I always appreciate that.
About all I see is:
1) you have 2 Fossil/2 Aero, which might be trouble. Add another Fossil by
taking out an Oak. Two should be enough, especially with all those
CompSearches and ItemFinders.
2) as you mentioned, you need at LEAST one more promo mewtwo. Yes, a gastly
can go to make room.
Your energy looks good... it's a little on the low side, but Gastly and
mewtwo should make up for that.
Very good work. This is one of the best original decks I've seen in some
time, and with just some minor tweaking I think you'll do very, very well.
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