>Howdy,
>
>Its me again.  Thank you very much for the quick
response to by
>"bathroom
>stall" deck.  I would not even start to argue with
your review.  The
>deck
>would not be fun to play with anyway.  However, I
would like you to
>look at
>the deck below.  I currently play a Haymaker with
only 10 pokemon.  4 -
>electabuzz, 4 - magmar (fossil) and 2 - lickitung.  I
have played this
>deck
>many times and it does very well.  I give very few
muligens and rarely
>run
>short on energy.  (about the only way I loose is by
being decked or
>benched,
>but not often)  But, some pokemon powers give me
trouble, especially
>haunters (f) and gengars.  I thought the deck below
would help solve
>this
>problem.  Please tell me what you think.
>
>Strategy...to get Muk evolved as soon as possible to
stop all those
>annoying
>poke-powers.  That is why I have the cpu search and
traders.  Then use
>my
>deck as a regular Haymaker.  Gust out pokemon that
are weak to mine.
>Scoop
>up my damaged fighters (after using SER to use up
energy).  Energy
>retrieval
>to get energy back.  Item finders to be my extra
scoop ups, SERs, GOW,
>or
>what ever card I need.  And of course Oak and Bill to
draw cards.
>
>I have written to two other deck mechanics (with
other decks) .  You
>are the
>first one to answer me.  A little information about
me.  I am a 40 year
>old
>electrical engineer with a 9 year old son who got me
interested in the
>game.
>Now I think I like playing more than he does.  Please
feel free to
>suggest
>any cards.  I can buy them if necessary (though I
don't believe in just
>throwing money at a deck)  I have two scythers that I
play with in
>another
>deck and would have more, if I could find them...no
stores have any or
>want
>$9 for them. (not going to pay that much, sorry).  I
have one playable
>Hitmonchan and am looking for more. 
>
>Well, that is enough explanation.
>
>3 - Grimer
>2 - Muk
>4 - Electabuzz
>4 - Magmar (f)
>
>4 - grass energy (could be replaced with
fire/electric, I don't intend
>to
>fight with Muck or grimer, just use their power)
>7 - electric energy (can use grass on buzz too)
>11 - fire energy
>
>2 - Oak
>4 - Bill
>2 - computer search
>2 - item finder
>2 - traders
>3 - gust of wind
>3 - scoop up
>2 - energy retrieval
>3 - super energy removal
>2 - energy search

***

Thanks for sending me this deck. I always enjoy
recieving decks from people older than the
stereotypical Pokemon player. Maybe it's because of
their use of correct grammar and detailed
explanations--hmm! Anyway, man, I understand what you
mean about not throwing money at a deck. I don't do
that either, which is probably why it takes me so long
to scrape together a deck. Anyways:

1) Hmm, I fixed a deck ("Muk Madness") with this same
strategy not too long ago. Let me see what I wrote
there... <Spike rummages through files> Okay. First
thing I'm gonna tell you is that you want Scyther.
Don't be compulsive about getting him--just buy a few
boosters now and then and trade the rares that you
get. That's about all you need. Some psy resistance
would be an okay idea, but if you don't have trouble
with it, don't sweat it. If you do...well, one word:
Kangaskhan. Other than that, you should be fine.

2) You've got a few trainers that I don't think you
need. First of all, cut the Energy Search and Traders.
You've already got better (Computer Search,
Retrieval.) Then slide another SER in there (I'd like
to have regular ER as well, but we don't really have
space, and this IS a haymaker after all.) We have 3
slots remaining, into which those aforementioned
Scythers will fit neatly. So let's move on to the
energy section.

3) Since you have no intention of using Muk's attack
(which may or may not be a good idea, it all depends
on how you play) why don't you tear out the grass
energy. Use the space for either 4 DCE, or 1 electric
and 3 DCE. I'm going to go with the former, since
you've got enough drawing and Retrieval that you
shouldn't have energy problems. For advice on running
decks with insanely low amounts of energy, talk to
Scott Gerhardt :-)

***

16 Pokemon:

3 Grimer
2 Muk
4 Electabuzz
4 Magmar
3 Scyther

22 Trainers:

2 Oak
4 Bill
2 Computer Search
2 Item Finder
3 GOW
3 Scoop Up
2 Energy Retrieval
4 SER

22 Energy:

7 Electric Energy
11 Fire Energy
4 DCE

***

Good deck. A pleasure to fix. You can tell by the
shortness of the fix that the deck was already
good--just a couple of redundant Trainer choices were
all. Bye for now!
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