>    This deck is an almost unique concept, not in the idea of removing 
>energy, but in the idea of which pokemon to use.  Sure, you've got 4 ER and 4 
>SER like any ER deck ought to have, but in this deck, you've got the best 
>pokemon for the job.  I had originally used the dratini/dragonair line for 
>energy removal, but I found them to be too energy intensive, so I switched 
>them out for (who'd expect it?) Slowpoke.  Yes, Slowpoke. This deck is 
>designed to completely annihilate the resources of nearly any pokemon deck 
>out there.  This even has the Defense and Disruption to take on Raindance and 
>Haymaker decks.  Through trainers alone, this deck can potentially wipe out 
>16 energies from your opponent's deck.  Then there's Slowpoke.  That's right, 
>goofy-looking, dopey little Slowpoke is an almost invaluable card to this 
>deck!  Scavenge is the attack that can win games with this deck.  You want to 
>retrieve your SER or, in dire straits, even you ER to drain your opponent's 
>energies away.  With the aid of Slowpoke, this deck can potentially eliminate 
>28 energies from your opponent's deck.  Now bring in the other pokemon.  
>Ghastly can get back all that energy you used to fire up your SERs so that 
>you can keep blasting away at your opponent's energy.  The Chanseys are, as 
>anyone knows, great wall pokemon, and they have a resistance to psychic.  
>That offsets the weakness of Slowpoke to psychic.  The next featured pokemon 
>is the Big-Hitter in the deck: Promo Mewtwo.  With an energy removal 
>strategy, this guy only works better.  Use that SER and retreat that Chansey 
>or Slowpoke, attach a psychic energy to Mewtwo, and get those energies back 
>to use either to attack the next turn, or use for more energy removal.  That 
>particular combo works exceptionally well on the first turn.  As for those 
>decks that rely on evolved pokemon to work, I have the ultimate anti-evolving 
>pokemon: Aerodactyl.  An additional benefit of having Aerodactyl is that he 
>compensates for the inability of the rest of these pokemon to do any damage 
>to colorless pokes.  In fact, if you haven't yet realized it, colorless pokes 
>have a weakness to Aero.  Now, one must admit Gyarados, Charizard, and 
>Blastoise don't seem so menacing once they have no energy on them, do they?  
>Well, enough talk for now.  Here's the deck:
>
>Pokemon:  12
>4 Ghastly
>3 Slowpoke
>2 Chansey
>2 Aerodactyl
>1 Promo Mewtwo  (I know, I need another one or two.  A second one would go in 
>place of the fourth Ghastly)
>
>Trainers:  26
>4 ER
>4 SER
>3 Oak
>3 CPU Search
>3 Fuji
>3 GoW
>2 Gambler
>2 Mysterious Fossil
>2 Item Finder
>
>Energies:  22
>18 Psychic
>4 DCE
>
>I just have a few more things to say about how to use this deck.  If this 
>deck runs up against a stall deck, you have the option to do the same, and 
>likely with more efficiency.  You can load up all the energy that is in the 
>discard onto Mewtwo, then use Fuji, and then Gambler.  Or you could do the 
>same with trainers by using Slowpoke.  Or if you are in desperate need of a 
>strong attack, just put 2 DCE on an undamaged Chansey, use double edge, and 
>then use Fuji.  And if you think this deck lacks attack power, you're 
>probably right.  There's only the Mewtwo and Aerodactyl, unless you are 
>desperate enough to use Chansey to attack, which occasionally happens.  But 
>then there's the fact that not much damage is gonna be dealt to you if your 
>opponent's pokes have no energy.  Thanks for taking a look at it! 
>If there are any questions about the mechanics of this deck,
>just E-mail me 
>back.
There are a lot of cards out there you would expect to see in an energy removal deck. The one I ran last week at our local Pokemon day had Pidgeots! The theory was let them power up a benched pokemon, gust it forward, then hurricane it back into their hand with all that energy... they just lost several turns. Sure, they don't 'lose' the energy, but they lose the turns of playing them down. Slowpoke is another of these pokemon. One that isn't normally thought of to support a theme, but can be very effective when done correctly.

Let's start to explore your deck a little deeper. The first thing I notice that is a problem is the number of basic pokemon you have. Specifically, you are only running 10 basic pokemon. That makes it hard on you to get one in your starting draw and if you do get one, it makes it tough to get another before the first is KO'd. What if you were to draw only a Slowpoke and you were facing a heavy-hitting psychic deck. Getting to that Chansey quickly is a necessity.

Pokemon (14 Basic + NO Evols = 14 Total):
4 Gastly (Fossil)
3 Slowpoke
3 MewTwo (Movie)
2 Chansey
2 Ditto

This mix, especially the addition of the Dittos, should help you fight back a little while removing that energy. You've still got to be able to do enough damage to KO your opponent's pokemon, MewTwo and Ditto should help you do this successfully. Now, let's get your energy mix. Also 18 may be enough for your deck with all of the ways to pull it out of your discard pile, let's stick with 20 plus the 4 double colorless standard. You've got those Super Energy Removals removing energy from your pokemon, which is costly. You don't want to short yourself in this vital resource.

Energy (20 Basic + 4 DCE = 24 Total):
20 Psychic
4 Double Colorless Energy

Last, but definately not least, we need trainers to keep our Energy Removal theme strong. We've got room for (60 - 14 - 24 = 22) 22 of them! Great!

Trainers (22 Total):
4 Bill
3 Gambler
4 Energy Removal
4 Super Energy Removal
3 Item Finder
2 Mr. Fuji
2 Gust of Wind

Good luck with your deck! Just remember that you can only use Mr. Fuji on your benched pokemon.