>From: Beav2478@aol.com
>To: me_god_u_jane@hotmail.com
>Subject: help me with my deck
>Date: Thu, 27 Jan 2000 10:15:00 EST
>hello my name is chris i need some help with my deck its called flaming
>please help
>water pokemon
>x2 magikarp
>x1 gyarados
>3x shellder
>1x cloyster
>1x psyduck
>1x golduck
>2x tentacool
>1x tentacruel
>1x articuno
>13x pokemon
>fire pokemon
>2x charmanders
>1x charmeleon
>2x ponyta
>1x rapidash
>2x growlithe
>1x arcanine
>1x moltres
>10 xpokemon
>8x water energies
>11x fire energies
>19x energies
>2x full heal
>2x gow
>3x bill
>2x recycle
>2x potion
>2x switch
>2x energy removels
>1x clefairy doll
>1x mysterious fossil


I hate fixing decks without a strategy, but this deck needs some REAL help.

The usual problems are here: too many evolutions, bad choices in pokemon,
horrible evo. ratios, and some horrible trainer choices. Like i said this
deck needs some REAL help.
I will most likely end up with a water deck that has a few fire pokemon
splashed in.


There are of original choices here, but originality can be bad if chosen
unwisely. Anyway, let's just list who's out, and who's in.

Magikarp/Gyarados: If magikarp weren't so pathetic i could recommend them.

Shelldar/Cloyster: Just too small to keep around.

Psyduck/Golduck: Best choice of water pokemon so far. They stay in.

Tentacool/Tencruel: I've considered using these myself for tentacruels
disrupting attacks. I may keep these.

Articuno: Add one more of these in.

As for the fire pokemon i'm only keeping Charmanders line in. The other
lines just aren't as splashable as he is.


These are easy. Just take out full heal, recycle, potion, clefairy doll (why
are they here?), and the ever useless Mysterious Fossil. In their places
i'll put in some more usefull cards.


I'll add more water energy in as more space opens up.

And here's that final version:

2 Articuno

4 Psyduck
3 Golduck

4 Charmander
3 Charmeleon

4 Bill
2 Professor Oak
2 computer search
4 Energy Removal
3 Gust of Wind
3 Plus Power (only Articuno can hit for a nice bit)
2 Item Finder

14 water energy
6 fire energy
4 Double colorless


This version is amazingly more efficient. It's alot easier now to get the
right pokemon you need.

Here's some playing tips: Use golduck to lockdown on the energy, and for
killing magmars, Articuno as a big hitter/finisher, and charmeleon for
killing scythers and for general beatings.

The only weakness that isn't covered up in a traditional manner is the ducks
weakness to electric pokemon. Of course you can just use Charmeleon, or the
no weakness Articuno, to beat him down.

Hope this helps.

Justusdux "Dux"

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