Aha! Back from a long hiatus of un-fixes is TRC with a fix! 
*Mountains crumble, cities are destroyed, California sinks* The apocalypse hath 
commeth! Ok...maybe I'm over-exaggerating my importance, but yeah, after dealing 
with skool and stuff, I've finally found time to do a fix, so yeah.  This 
is a Giovanni's Nidoking deck, and, well, I like Nidoking, so there you go. 
Hello um I probably have sent you 
guys this deck a little bit better from time to time I sent it to martin so yeah 
but not like this its pretty much a Giovanni deck he is my favorite gym leader 
he is just so cool and mellow but any ways my main goal is to get out rocket 
scyther and nidoking fast and keep switching so they cant get damaged and id 
they do I have a lot of healers for them so tell me what you think thank you 
Rocket invasion 
Pokemon 
Total pokemon=17
4 
Rockets scyther
4 scyther (jungle)
4 Giovanni nidoran male
3 
Giovanni's nidorino 
2 Giovanni's nidoking 
Trainers
Total 
trainers= 21
2 Giovanni's last resort 
3 potion
3 professor elm
3 
copycat 
2 Giovanni 
3 bill
2 professor oak
3 double 
gust
Energy
Total energy cards=22
15 grass energy 
3 full 
heal energy 
4 double colorless 
energy
~stuart~
Man, I remember when I made a Giovanni's Nidoking deck for my 
brother for the WCSC under the old modified format (or standard or whatever it's 
called now). Good times, good times :).  Also, I'd like to thank BondiBorg 
for pointing out things my small mind missed with the fix ^_^.  Anyway, on 
to the fix-age.
Pokemon:
Mmmkay, first of all, you have no cleffa. 
And pichu is needed too, or iggly at the very least, but I'd rather go for 
pichu.  Slowking = bad. Soooo....3 Cleffa, 2 Pichu, and dump 2 of each 
scyther. Nidoking's the main hitter here, so make his line a 4-4-3 one. How're 
we gonna do that? Patience, we shall find a 
way...
Trainers:
Alrighty, here's where we do our main fixin'. 
Gio's Last Resort was one of my favorite cards--Nidoking's up at the brink of 
death, you're opponent looks smug, play this card and watch as your opponent 
cries. Now, dump the potions, bills, elms, giovanni's and copycats, because, 
while good cards, aren't really necessary. In their stead we shall add 4 Comp 
Searches, 4 Item Finds, another Oak, 3 Gold Berry, 3 SER and 2 NGR.  Comp 
and Item Finder are versitile--you can get what you need or get back what you 
need.  Gold berry's for healing, SER to work with the recycle energies 
we're going to put in there, and NGR because this deck discards a bit =\.  
Buut, the question is, why double gust and not regular gust of wind? Basically, 
it fits in with your whole "hit and run" idea. If you play the deck right, 
you'll only need to get 1 nidoking in play, and then make your bench free 
retreaters or R. Scyther. Nidoking has a heavy retreat, so if he befalls a 
status effect or gets a bit of damage on him and you need time to recuperate, 
double gust him outta there and wait for your healing card while either scyther 
deals damage/stalls. 
Energy:
Alright, we're going to be dropping 
the full heals for recycle and bumping that count to 2. Dropping another DCE and 
4 Grass energy will complete the fix.  
And heeeeeeere's the deck! 
Rocket Invasion
Pokemon: 20
2 pichu
3 cleffa
2 r. scyther
2 scyther (jungle)
4 G. 
Nidoran(male)
4 G. Nidorino
3 G. Nidoking 
Trainers: 24
2 G. Last Resort
4 PC Search
4 Item Find
3 Gold 
Berry
3 SER
3 Oak
3 Double Gust
2 NGR 
Energy: 16
11 Grass
2 Recycle
3 DCE 
Alright, so that's it, and hopefully I'll be doing more 
fixes and stuff in the future....Once again I'd like to thank BondiBorg and 
those wonderful people who make Ritalin. I couldn't have done it without you 
guys ^_^. 
~TRC