Alright! We got sbz a week away now! w00t! Is everyone 
doing last minute tweaks on their modified decks? I know I am! Anyway, enough of 
my lame intro skills, here's the deck!
Hi  im tyler and i wanted to know if you could 
fix me deck in time for the pokemon tournament next saterday febuary 15th if you 
could fix it up in time that would be awsome. 
Ok here it is: 
POKEMON  23 (i think one of the problems is that there is too 
many) 
2 Tyrogue (Descovery) 
3 Cubone (Aquapolis) 
2 Marowak 
(Aquapolis) 
2 Chansey (Aquapolis) 
1 Blissey (Aquapolis) 
3 Pineco 
(Descovery) 
2 Forretress (Descovery) 
3 Weedle (Descovery) 
2 Kakuna 
(Descovery) 
1 Beedrill (Descovery) 
2 Scyther (Descovery) 
Traners 
14 (and not enough of these) 
1 Seer (want 2) 
3 Bills Maintenance 
1 
Pokemon Park 
4 Switch 
2 Forest Guardian 
3 Town Volunteers 
Energy 23 
11 Grass 
8 Hand 
4 Metal (i might take one out) 
That is about it and the point of the deck is... Damage doing alot 
ex. forrtress, beedril, and marowak, and some what keeping it off ex. blissy, 
and maby a few gold berries (thats if i get them in time) 
ok thanks 
Tyler 
Well Tyler, seems to me like your deck lacks focus. 
There's a bunch of evolution lines all over the place and not enough trainers to 
support them. I think that the beedrill line's a nice place to center around, so 
let's go with him.
Pokemon
Well, like I said, we're focussing 
around beedrill, so scrap everything but that line (and tyrouge) and make it 
4-2-4. Beedrill's cool because it can hit for one energy and has free retreat, 
so it's swarmable.  Add in 3 cleffa for draw and 2 pichu for various 
pokemon power decks and we've finnnished off this section.  
Trainers:
Ouch....here's where we need the help. Again, scrap 
everything but the volunteers which we'll drop by 1. 4 elm, 4 copycat, 4 double 
gust (VERY good in a deck of all free retreaters ;)) and 4 gold berry are pretty 
much the standard in most decks for draw and healing. To this we'll add 3 
fanclub to get your basics out, and 3 trader for those evolutions.  With a 
one energy attack, you can center the bugger when he's near death and not have 
to worry about losing all your energies! So we'll add 3 center, and 3 energy 
stadium so you can get those energies back. And that's the end of that 
chapter.
Energy:
We don't need fighting nor metal anymore, and the 
grass count's just fine!
Final listage:
Pokemon: 17
4 weedle (disc)
2 Kakuna (disc)
4 
Beedrill (disc)
3 Cleffa
2 Pichu
2 Tyrouge
Trainers: 32
4 
Elm
4 Copycat
4 Double Gust
4 Gold Berry
3 Pokemon Trader
3 Fan 
Club
3 Center
3 Energy Stadium
2 Town Volunteers
2 Pokemon Breeder
Energy: 
11
11 Grass
Alright! Hope you do well at your Super Battlezone 
Tournement, Tyler, and good luck to the rest of you out in Pojo-land. Keep 
sending me modified decks! I like modified!
~TRC