Original Deck

Hey Jedi! As of now this deck is undefeated (43-0). The general strategy is to get a scyther or a wigglytuff on turn two and do sixty damage! If not I can eventually get one of my big hitters out pretty quickly and start wiping out the basics before they evolve. And in case something does evolve itno a big hitter I always have my little friend Mr. Mime to back me up! I put 4 pluspowers because it's real nice to K.O. a scyther, Promo Mewtwo, Magmar, Jynx, Hitmonchan,etc in one hit with a Wiggly! Well here's my deck.


Pokemon: 19
4 Scyther
2 Pinsir
3 Movie Promo Mewtwo
2 Jynx
2 Mr. Mime
3 Jigglypuff
3 Wigglytuff

Trainers: 19
3 Proffessor Oak
4 Bill
3 Scoop Up
3 G.O.W.
2 E.R.
2 S.E.R.
4 Pluspower

Energy: 20
10 Psychic
10 Grass
4 D.C.E.

Deck Fix

   *sigh* Well, you guys keep sending me massive amounts of wigglytuff decks, so i figure I'll do yet another fix on a Wiggly deck...

   If you stated your theme correctly, you have 2 objectives in this deck - 1) to get wiggly out or 2) to get scyther out, either doing 60 turn 2. Since Wigglytuff is more reliable and will keep giving 60 damage beatings, the focus of your deck should mainly lie on wigglytuff. However, you won't get nearly as many wigglytuffs out with only a 3/3 line compared to a 4/4 line. So add a Wigglytuff and Jigglypuff and your probability of getting a Wigglytuff out, and out early, will go up significantly. One major problem with this deck is sticking to it's theme. you have tons of extra basics that aren't specifically called for from there - mewtwo, pinsir, mime, jynx. In order to make your deck consistant, you need to work mainly on your wigglytuff and somewhat scyther, though getting that wiggly out will change the game significantly more... Reducing the variety of backup pokemon will increase your consistancy by giving you the same situations game after game until you get to the point at which you are making the same decisions that you've made before, and you'll get used to the deck and get better at it quicker. Also, by picking only 1 best backup pokemon to wiggly and scyther you will have better pokemon constantly attacking rather than worrying about saving energy for other pokemon that require a specific type, etc... So your focus seems to be on scyther and grass energy, and obviously wigglytuff. Pinsir is really weak, though it takes grass energy too, so we'll dump him. Jynx isn't really worth putting a ton of psychic energy in your deck, and mime is not very versatile with all the pokemon that do little damage (jigglypuff, etc.) and psychic resistant pokemon (wiggly, chansey, etc.) being played... Your best bet will be MP Mewtwo. Though it will require some psychic energy that wouldn't need to be there if you chose pinsir, picking a significantly better pokemon definately helps your chances in a match. And while a lot of pokemon have resistance to mewtwo, it is nice because it can re-use energy, and running out of energy is often a problem in wigglytuff decks - also, that lets you absorb then retreat, only wasting one energy to play on the mewtwo, and probably gaining a couple if you absorb a psy and DCE, so all in all it just seems better than pinsir... So have 4 each of jiggly, wiggly, scyther, and mewtwo, and that's all you'll need for the pokemon.

   You definately have a lot of extra energy... take out 4 grass and 4 psychic and that should be great.

   All right...up to this point there's been excess fluff energy and pokemon that weren't really needed by the deck - now it's time to start editing the trainers, which involves adding a bunch :). In order to use removals, you'll need a gym to protect you against No Removal Gym. Add a professor oak and 4 computer searches to maximize your deck manipulation. Since you will have free retreat scythers and mewtwo's that easily retreat after an energy absorbtion, and it's rare to retreat a wiggly, you can take out a scoop up and still be safe. Add in 2 Super Energy Removals and 1 Energy Removal - supers work well with mewtwo too, and it's a more powerful card so it's better to have 4 of than regular energy removal. That pretty much finishes off the trainers, so looks like the deck's complete ^_^.

Final Deck


Pokemon: 16
4 Scyther
4 Movie Promo Mewtwo
4 Jigglypuff
4 Wigglytuff

Trainers: 28
4 Proffessor Oak
4 Bill
4 Computer Search
4 Pluspower
4 Super Energy Removal
3 Energy Removal
3 Gust of Wind
2 Scoop Up

Energy: 16
6 Psychic
6 Grass
4 D.C.E.

Good luck with the deck!