>Hy Spike. I have come across the wonders of the
AeroMew. unluckily, my deck seems to need revising. I
have tried to revise this >deck myself twice, but it
still seems to be missing the finesse most AeroMew's
have. of course, you know the obvious strategy >behind
AeroMew decks, but i seem to keep making it more of a
haymaker(ugh). I have played haymaker and didnt like
it. So i >transfered onto this:
>
>2 Aerodactyl (i only have two because his power keeps
you from evolving yourself)
>3 mew (of course, de-evolution beam!)
>3 scyther (to beat the crap out of their basics after
i have de-evolved them)
>2 (promo) mewtwo
>2 mr mime (another variation on a theme. he is in
here only as another way out. stalling late in the
game if i have lost Aerodactyl.)
>2 hitmonchan (i had electabuzz, but neither seem to
work. suggestions?)
>
>2 mysteroius fossil (only for Aerodactyl)
>2 professor oak (wonderful card!!!!)
>2 gust of wind (suggestions? vulpix?)
>2 super energy removal
>2 scoop up (i have found this card very useful to
this deck, so try to keep it at all costs)
>2 computer search (equally as wonderful to get out of
tight situations as professor oak and bill!!!)
>3 bill (what can i say? its Bill!)
>2 pokemon trader
>2 switch (gust of wind with this card is a good
combo)
>
>12 psychic energy
>7 fighting energys
>6 grass
>3 double colorless energies
>
>play around with this deck as you wish.
>P.S. say hi to vulpix for me.

***

Hmm, another variation on the AeroMew theme. Let's
have a look, shall we?

1) You've got the essentials, of course: Aerodactyl
and Mew. That's a start =) Your other Pokes, though,
seem a little random. You've got a lot of 2's, which
seems bad to me. An AeroMew, by definition, ends up
being something of a haymaker (eesh) and so you want
at least 3 or 4 of most of your major Pokemon. I know
you said you don't want a haymaker...but let's look at
your options. You've got Aerodactyl out; you can't use
any evolutions of your own. Whatcha gonna do? Beat
them up with big basics of your own, right? Gee, that
sounds awfully like...a HAYMAKER!!!  The question,
then, is: What to drop? I'd start by taking out the
Mimes...while they're not bad, too many "variations on
a theme" can be harmful, and they won't be nearly as
useful without evolutions on the table. Take out the
Hitmonchans too, since you say they don't work very
well. I'll leave Mewtwo, because he just kicks ass,
and in this case we may be able to get away with two.
Now I would put in another Scyther and add in a couple
of Jigglypuffs. Why? The same problem that every
AeroMew must deal with: Mr. Mime. With Hitmonchan
gone, none of your Pokemon can touch him unless Mew
gets lucky. At this point, we should be done unless
there's some problem you haven't told me about.

2) Trainers should be pretty much standard. Aside from
adding a Fossil (still got to pyramid your evolutions)
I see nothing to yell about. Why don't you drop the
Traders for another Computer Search or two--helps you
pull Fossils, and can also be used to throw psy energy
into your discard for Mewtwo. If we have space, I
might like to add more Bills, Oaks, SER, etc. We'll
see what happens after we take the machete to your
energy =)

3) You had 28 energy by my count. This, my friend, is
WAY the hell too much. Start by dropping the fighting
and drop the psy to around 10. This should be enough,
considering that Mew barely sips energy and Mewtwo can
get it back. Next increase the amount of grass--sword
dancing is always nice, and this deck can use a LOT of
colorless energy. Speaking of which, add another
DCE--in a deck that uses Aerodactyl and Scyther
extensively, having only 3 DCE is a cardinal sin.

***

13 Pokemon:

2 Aerodactyl
3 Mew
4 Scyther
2 Mewtwo
2 Jigglypuff

23 Trainers:

3 Mysterious Fossil
3 Oak
2 GOW
3 SER
2 Scoop Up
4 Computer Search
4 Bill
2 Switch

24 Energy:

10 Psychic Energy
10 Grass Energy
4 DCE

***

As it turned out, we had enough space to include a
substantial amount of drawing. Imagine my joy--and
believe me, with only 13 Pokemon, you may be glad of
this. Dropping a CPU Search or two for a couple of
Item Finders would be an idea. As always, energy is
the part of the deck where I definitely don't claim to
have all the answers--in this touchy area, nothing can
beat personal playtesting. Hope the finished product
works for you. Jeez...I still can't believe that
neither Hitmonchan nor Electabuzz worked well in this
deck. Ah, well. Viel Glück!



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