>Hi this is my haymaker deck I call it JayMaker. The Pokemon our too watch 
>each others back. Since Hitmonchan has a weakness to Phsycic I put in mew and 
>mime for there weakness and put in Jigglypuff and wigglytuff for the 
>resistence and big damage back. Save Farfetch'd for hitmonchan or Hitmonlee. 
>Ponyta supossed to be saved for Sycther. So Heres Jay maker  .     
>                           
>3 Hitmonchan
>7 Fighting Energies
>
>3 Ponyta 
>1 Magmar
>7 Fire Energy
> 
>2 Jigglypuff 
>1 Wigglytuff
>1 Farfetch'd
>3 Double Colorless Energy
>
>1 Jynx
>2 Mew
>1 Mr. Mime
>6 Phsicic Energy
>
>4 Plus Power
>3 Bill
>4 Energy Removal
>2 Energy search
>2 Gust of Wind
>2 Potion
>2 Trader
>2 Pro. Oak
It is amazing how many different Haymaker-style decks there are in existance. Just like sports cars, each thinks they have the best engine and the fastest speed. Sometimes weakening themselves by putting on small energy tanks. However, nowadays, more and more of these decks are trying to steer away from Hitmochan. Why? Well, there are just too many stop signs for him. Seems every road you go down anymore, you run into a stop sign that keeps Hitmochans at bay. Farfetch'd, Scyther, Doduo, Pidgey, Gastly... just to name a few.

So what do you do about this? You could always bring along your saw and cut down all those stop signs, but that would just get you into trouble. Hmm... you could abandon Hitmochan in this deck entirely. Or, you could plan out your deck to avoid as many stop signs as possible.

Seeing how I'm always trying to lend a wrench, let's go ahead and look at the last two possibilities. We'll pull the Hitmochans out in favor of another color, Electric, on the left... and in the right column, we'll stick with our current color mix. After all, a new paint job will mean your deck will have to be in the shop a bit longer.

First, we want to get our pokemon numbers up to around 15 basics. You can always trim one or two later, but this is a good number to start with. Let's also use Fossil Magmars instead of Ponytas. Much better fighters. And, if you can get them, the Movie Mewtwo is better than Jynx. Also, let's scratch the jigglypuff and farfetch'd. We can replace those with the much more efficient... Scyther!

Pokemon (without Hitmochan): Pokemon (with Hitmochan):
(15 Basic + NO Evols = 15 Total) (15 Basic + NO Evols = 15 Total)
4 Electabuzz
3 Magmar (Fossil)
4 Mewtwo (Movie)
4 Scyther
4 Hitmochan
4 Magmar (Fossil)
3 Mewtwo (Movie)
4 Scyther
Gee... that left column looks exactly like the potpurri deck I played last weekend in our pokemon league. In fact, your deck is more of a potpurri style than it is haymaker. What is the difference, you ask? Well, a very simple definition is that potpurri decks use 3-4 different types of pokemon and energy. Haymakers stick usually to two colors, occasionally bouncing into a third. With the three energy types, you are actually more of a potpurri now, but... call your deck whatever you want. You are the one driving it home.

Whichever version you choose above, you will need the energy to support it. Why 4 Magmars in the right column and only 3 in the left? Because more Magmars are needed in the right column in order to deal with opponent's Scythers. More so than the psychic is needed. So, I present two columns worth of energy. We'll stick with my standard of a 24 gallon tank, room for 20 basic energy and 4 of the fiesty double-colorless for that turbo boost we need from time to time.

Energy: Energy:
(20 Basic + 4 DCE = 24 Total) (20 Basic + 4 DCE = 24 Total)
7 Electric
7 Fire
6 Psychic
4 Double Colorless Energy
7 Fighting
7 Fire
6 Psychic
4 Double Colorless Energy

The last thing we need to do before we get you back on the road is deal with your engine. After all, your trainers is what makes your deck perform. We'll fill about a third of the remaining slots with draw cards. We've got (60 - 15 - 24 = 21) 21 slots left.

Trainers (21 Total):
4 Bill
2 Professor Oak
1 Gambler
1 Computer Search
4 Energy Removal
3 Super Energy Removal
3 Gust of Wind
3 Plus Power

Good luck with your deck. And remember that when you take it out for a drive, try to avoid those big bumps. If you hit a few of them, you may need to take your deck in for some realignment.