>Here is another one of my decks i just made it.
>1 POKEMON BREEDER
>1 POKEMON TRADER
>1 COMPUTER SEARCH
>2 POKEMON CENTERS
>4 PLUS POWERS
>15 GRASS ENERGY
>15 WATER ENERGY( I WOULD PUT IN SOME DCE IF I HAD SOME)
> This deck is mostly based on the grass pokemon. the only reason i put
>the water pokemon is because all the grass pokemon are weak to fire so i
>them in to backup the grass ones. both colors pokemon consist of the same
>ratio basically one stage 2 and 2 basics in each color. all of the grass
>pokemon can do a max of 60(not counting plus powers and resistance, and
>weakness) and the water all do 30-60 damage(same as grass). it is kind of
>like a haymaker but without using fighting or electric pokemon.
>please rate it and improve it if you can.
This deck need some major help on the trainers. Drop a Bulbasaur, you really
don't need 4 of em, and add another Computer Search. Next, drop 2 water and
2 grass energy for another breeder, another trader, and 2 Professor Oaks.
You don't need the the Poke Centers, or the Plus Powers, since you can
already hit them big time with your Pokemon. With the 6 empty slots, add 3
Bills and 3 Gust of Wind. Since you have no DCE, drop the two Scythers for
1, yes 1 Item Finder. With this card, you don't really need two, It's very
complicated when explaining, but you just don't really need more than 1.
With the last empty spot, add another Blastoise. Drop 1 squirtle, and add
another Pokemon Breeder. Since you have 3 breeders, you'd still be safe
taking out a Wartortle and an Ivysaur, with those 2 slots open, add 2 Energy
Retrievals. That should fix your deck up quite well. Email me if you have
any questions. Later guys!!
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