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The name of my deck is Devolution it is a fighting/psychic type deck. The strategy of the deck is to have Mew as the active pokemon and Aerodactyl on the bench use Mew's Devolution Beam on a pokemon like Gyarados and use Aerodactyl Pokemon Power to stop him from evolving back. Then the next turn knock out that pokemon. I have not used my deck yet because I have not got all the cards . Now here's my deck.

20 Energy   

10 psychic
10 fighting 

20 Pokemon

4 Mew
3 Aerodactyl
3 Mochop
2 Machoke
1 Machamp
3 Abra
2 Kadabra
2 Hitmonchan

20 Trainers

3 Energy Retrieval
2 Switch
3 Potion
2 Super Potion
2 Bill
4 Mysterious Fossil
2 Poke Ball
2 Energy Search
Please try to fix it.
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Overview

I believe this is my first AeroMew deck. I like the idea a lot, but I don't like the cards it takes to get you there. Mew and Aerodactyl are both kind of weak. The trainers need some work, and the Pokémon mix could use some more heavy hitters. The Energy is fairly low, too, so let's see what I can do with this.

Pokémon

You have the Mew and Aerodactyl, but your choices to back them up are poor. First, take out the Kadabra line, they are too weak without Alakazam. Your strategy is already reliant on a couple Pokémon, an unnecessary Stage Two will just complicate it. It also takes up a lot of room and energy, so take out that Machamp line and add one more Hitmonchan. Now we have a lot of open space for Pokémon, so add four of my new favorite basic, Mewtwo (Promo, of course). Finish the Pokémon with two Scyther.

Trainers

First thing to do here is take out the useless cards, the Potions, Super Potions, and Poké Balls. We've got eleven open spaces now to fill, and a few will go toward Energy. Add two Professor Oaks and one Bill to up your card drawing. Energy Search doesn't really make sense here, the only time I'd see needing it would be in a three color deck. Take out those Energy Search and add three Energy Removal and three Super Energy Removal, to further slow your opponent. Drop one Energy Retreival, two should work okay. I prefer Gust of Wind over Switch, I personally find Gust more useful, so I'll switch the Switch for Gusts. I know I normally hate singles, but add one Computer Search. Here's why- I almost always end up using the Search to find a Professor Oak and nearly deck myself. One should be enough to get you what you really need.

Energy

You've got four spaces left, and I saved four because I wanted to add one of each Energy and some Double Colorless to help support Scyther and retreat costs. I'd like three DCE, but you're kind of short on room, and since you only have two Scyther, two should be enough. If not, you could take out a Fossil. Let's see the finished deck-
Energy (24)
11 psychic
11 fighting 
2 Double Colorless

Pokemon (16)
4 Mewtwo
4 Mew
3 Aerodactyl
3 Hitmonchan
2 Scyther

Trainers (20)
2 Energy Retrieval
2 Gust of Wind
3 Bill
2 Prof. Oak
4 Mysterious Fossil
3 Energy Removal
3 Super Energy Removal
1 Com. Search
Looks better to me. Pretty much a Haymaker plus devolution, but then it's hard to have your own evolution in an Aerodactyl deck. The only problem is you're still super-weak to Haymakers. If necessary, the Scyther and Hitmonchan and Mewtwo can play like a haymaker without worrying about the devolution. I'm not sure how devolution will play the metagame, but It'll most likely work well against evolution decks (obviously). Good Luck,
~ Souper ~