>Hello. I have a good deck that I think needs to be fixed. If you could email 
>me back  about the deck before tomorrow afternoon I would thank you very 
>much. I am entering a tourney tomorrow and my deck has been flawless for 6 
>battles in a row losing 0 other fights. I call my deck "Mind Tree".    
>Anyway, here is my deck:
>
>MIND TREE
>
>Energy=30
>12 Grass
>16 Psychic
>  2 Double Colorless
>
>PokŽmon=22
>
>2 Fossil Gastly
>2 Haunter (1 Fossil,1 Base)
>1 Gengar
>
>2 Abra
>2 Kadabra
>1 Alakazam
>
>1 Mr.Mime
>
>2 Bulbasaur
>2 Ivysaur
>1 Venusaur
>
>2 Exeggcute
>2 Exeggutor
>
>2 Chansey
>
>
>Trainers=11
>
>2 Gust Of Wind
>3 Bill
>2 Computer Search
>2 PokŽmon Breeder
>1 Professor Oak
>1 PokŽmon Trader
>
>Strategy: My strategy is to get Abra, Mr.Mime,Gastly, or Exeggcute out first 
>to Paralyze or put the other PokŽmon to sleep then build Bulbasaur up on the 
>bench using Pokemon Trader or Comp. Search to get Venusaur and then 
>Exeggutor. I then use energy trans to get Exeggutors Big Eggsplosion up and 
>going. I will often stall with Chansey or Mr.Mime to get Alakazam to wisk 
>away the damage on Exeggutor.
>Please look over my deck and tell me what to take out or leave
>in. Thank you. 
You know, I've been considering building a deck likes this for a while now, except with a slightly tighter theme. You are a bit loose with what you want to do, so I'm going to pass on some recommendations.

One neat thing about Alakazam and Venusaur, is using these two together to put a Chansey up front and just keep Double-Edging your opponent's pokemon right out of the fight. The problem? It is slow to get going. A possible solution? Play with the new Movie MewTwo and Scythers! Let's mess around with this and see what we can do.

Pokemon (14 Basic + 7 Evols = 21 Total):
3 Abra
2 Alakazam
3 Bulbasaur
2 Venusaur
3 Chansey
3 MewTwo (Movie Promo)
3 Scyther

We're skipping the mid-stages on Venusaur and Alakazam, and will make use of Pokemon Breeders to help us get up to their stages quicker. We can do this because we don't intend on having them as fighters. Our danger? Mew. And so, we're going to have to be prepared by always holding a Gust of Wind in our hand. Save it for Mew. If he hits the table and they put a psychic energy on him, Gust Mew forward and send up a powered Chansey or MewTwo for a quick KO.

Next, we need energy. We are going to need to play with some psychic, so MewTwo can attack; but, naturally, we are going to want as much grass as possible so we can move it around. And don't forget you can use MewTwo to Energy Absorb grass from the discard pile ;)

Energy (20 Basic + 4 DCE = 24 Total):
14 Grass
6 Psychic 4 Double Colorless Energy

Finally, we'll select (60 - 21 - 24 = 15) 15 trainers to complete our deck. As we mentioned earlier, we're going to need Pokemon Breeders for Alakazam and Venusaur, and at the same time we're going to need Gust of Winds in case we see a Mew. Throw in some Pokemon Center for healing as well. Keeping this in mind and adding card drawing, we'll fill up 15 cards in a hurry.

Trainers (15 Total):
4 Bill
1 Professor Oak
4 Pokemon Breeder
3 Gust of Wind
3 Pokemon Center

May the KO attacks be with you.