Hey Gymbo,

Right now im in a pokemon league and my league is currently using the format genesis and up.
So please help me with cards above genesis.

1 Meganium (lv54)
2 Bayleef (lv39)
3 chokorita (lv 19)
2 Venasaur
4 Ivysaur
4 Bulbasaur
1 Beedrill (Discovery)
1 Beedrill (Legendary)
2 Kakuna(Legendary)
2 Weedle (Legendary)
1 Weed;e (Discovery)
1 Dark Ariados
1 Ariados (lv29)
1 Spinarak (Genesis)
1 Spinarak (Discovery)
1 Yanma

1 Counter attack claws
1 Prof elm
2 Poke centre
1 New pokedex
2 Pokemon Breeder fields

25 Grass Energys

My stratagy for this deck is to poison them with weedle and start hitting them with meganium and venasaur and the poke centre and energy trans never fails.The problem with my deck is getting my stage 2 guys out not fast enough but this is still a good deck.
Hmm...well this deck can go off into many different directions. You're trying to fit too much into one deck. Beedrill can be an independent deck all on it's own. Venusaur/Meganium is a cool combination deck, a little costly for room though. Dark Ariados is a trapper/status card, so as you can see, these decks really don't work together very much. So the best bet is to pick one themed Pokemon line, and then support it with Trainers. That's what this game is all about.

First we have the Pokemon: Alright, we'll focus this deck around Beedrill. Beedrill is a little easier to come by when talking about rarity. Alright, so we'll go with Beedrill. We'll make a 4/4/4 Weedle/Kakuna/Beedrill Line. We'll also need to get three Cleffa in the deck. Cleffa is needed in so many decks, it's just a staple card. When you make a deck get at least two Cleffa in any deck, three is better. That way you have drawing without Trainers. Next, you need Igglybuff. Discovery Igglybuff shuts down Slowking's Mind Games Pokemon Power. You need some sort of anti-Fire. So get a Qwilfish from Neo Revelation in your deck. Needle Storm can deal some heavy damage to your opponent's Fire Pokemon. Finally, you need some sort of backup Pokemon. Murkrow makes a good choice, especially to counter Espeon. Two Murkrow should be enough.

Next we have the Energy: Energy works like this. You are playing 25 Energy. You have 60 cards in your deck. That's over 1/3 of your total deck space. What do you need so much Energy for? Your Pokemon do not have costly attacks. If your Pokemon do not have Energy costly attacks, then why play so much Energy. The MOST any deck needs is 18 in my opinion. If you play Trainers that allow you to speed up your set up, you will draw not only Energy, but Pokemon and Trainers as well. Cut 11 Grass Energy. Add 3 Darkness Energy. That's 16 Energy. 16/60 cards is more than 1/4 of your deck, and that's plenty.

Trainers: Alright, make a strong impact with your Trainers. Trainers are your key to any deck. Professor Elm, Bill's Teleporter, and Pokemon Trader are your main ammo for card drawing and deck speed. Having these cards allows you to set up your Pokemon and your game. So play 4 Elm, 4 Teleporter, and 3 Pokemon Trader. You also need Focus Band to help you hang on against Fire Pokemon. Double Gust allows you to pick the opponent's Benched Pokemon. Weedle, Kakuna, and Qwilfish are the only Pokemon in your deck with any retreat cost. Pokemon Center heals your Pokemon, and if you use Triple Poison, you only lose one Energy. Energy Stadium allows you to get back lost Energy. And Time Capsule also allows you to get lost Energy as well as lost Pokemon.

Pokemon: 20
4 Weedle (Discovery)
4 Kakuna (LC)
4 Beedrill (3 Discovery/1 LC)
3 Cleffa
2 Murkrow (Genesis)
2 Igglybuff
1 Qwilfish

Energy: 16
13 Grass
3 Darkness

Trainers: 24
4 Professor Elm
4 Bill's Teleporter
4 Pokemon Trader
4 Focus Band
3 Double Gust
2 Pokemon Center
2 Energy Stadium
1 Time Capsule

There's my changes and fixes. I hope I've helped you!