Right now im in a pokemon league and my
league is currently using the format genesis and up. So please help me with cards
1 Meganium (lv54)
2 Bayleef (lv39)
chokorita (lv 19)
1 Beedrill (Legendary)
1 Weed;e (Discovery)
1 Dark Ariados
1 Ariados (lv29)
1 Spinarak (Genesis)
1 Spinarak (Discovery)
1 Counter attack claws
1 Prof elm
2 Poke centre
1 New pokedex
2 Pokemon Breeder fields
25 Grass Energys
stratagy for this deck is to poison them with weedle and start hitting them with
meganium and venasaur and the poke centre and energy trans never fails.The
problem with my deck is getting my stage 2 guys out not fast enough but this is
still a good deck.
Hmm...well this deck can go off into many different
directions. You're trying to fit too much into one deck. Beedrill can be an
independent deck all on it's own. Venusaur/Meganium is a cool combination deck,
a little costly for room though. Dark Ariados is a trapper/status card, so as
you can see, these decks really don't work together very much. So the best bet
is to pick one themed Pokemon line, and then support it with Trainers. That's
what this game is all about.
First we have the Pokemon: Alright, we'll
focus this deck around Beedrill. Beedrill is a little easier to come by when
talking about rarity. Alright, so we'll go with Beedrill. We'll make a 4/4/4
Weedle/Kakuna/Beedrill Line. We'll also need to get three Cleffa in the deck.
Cleffa is needed in so many decks, it's just a staple card. When you make a deck
get at least two Cleffa in any deck, three is better. That way you have drawing
without Trainers. Next, you need Igglybuff. Discovery Igglybuff shuts down
Slowking's Mind Games Pokemon Power. You need some sort of anti-Fire. So get a
Qwilfish from Neo Revelation in your deck. Needle Storm can deal some heavy
damage to your opponent's Fire Pokemon. Finally, you need some sort of backup
Pokemon. Murkrow makes a good choice, especially to counter Espeon. Two Murkrow
should be enough.
Next we have the Energy: Energy works like this. You
are playing 25 Energy. You have 60 cards in your deck. That's over 1/3 of your
total deck space. What do you need so much Energy for? Your Pokemon do not have
costly attacks. If your Pokemon do not have Energy costly attacks, then why play
so much Energy. The MOST any deck needs is 18 in my opinion. If you play
Trainers that allow you to speed up your set up, you will draw not only Energy,
but Pokemon and Trainers as well. Cut 11 Grass Energy. Add 3 Darkness Energy.
That's 16 Energy. 16/60 cards is more than 1/4 of your deck, and that's plenty.
Trainers: Alright, make a strong impact with your Trainers. Trainers are
your key to any deck. Professor Elm, Bill's Teleporter, and Pokemon Trader are
your main ammo for card drawing and deck speed. Having these cards allows you to
set up your Pokemon and your game. So play 4 Elm, 4 Teleporter, and 3 Pokemon
Trader. You also need Focus Band to help you hang on against Fire Pokemon.
Double Gust allows you to pick the opponent's Benched Pokemon. Weedle, Kakuna,
and Qwilfish are the only Pokemon in your deck with any retreat cost. Pokemon
Center heals your Pokemon, and if you use Triple Poison, you only lose one
Energy. Energy Stadium allows you to get back lost Energy. And Time Capsule also
allows you to get lost Energy as well as lost Pokemon.
4 Kakuna (LC)
4 Beedrill (3 Discovery/1 LC)
2 Murkrow (Genesis)
4 Professor Elm
4 Pokemon Trader
4 Focus Band
3 Double Gust
2 Energy Stadium
1 Time Capsule
changes and fixes. I hope I've helped you!