--- Willsag4e@aol.com wrote:
> Hi. I think it's really cool that you help out
> peoples decks for free, and
> people are kind of abusing you by sending their
> decks to multiple mechanics,
> and by constantly sending you haymaker and
> wigglytuff decks. I would really
> appriciate it if you could help out my deck.
> It's called
> "electrode shutin em' down"
> Here it is:
> 17 pokemon
> 3 Voltorb (Team Rocket)
> 3 Electrode (base)
> 3 Magneton (Lt. Surges)
> 3 Magnemite (Lt. Surge)
> 1 electabuzz (I only have 1- he's just for
> 4 scythers (jungle)
> 23 energies
> 14 electric energies
> 6 grass energies
> 3 double colorless energies
> 20 trainers
> 4 gow
> 3 ngr
> 4 swiches
> 3 comp searches
> 3 full heals
> 3 Item finders
> My strategy is to get electrode out doin his attack
> untill he is almost out,
> use swich on him,(or retreat) take off one of his
> energies once I get surges
> magneton out, add an energy to magnaton, do
> electrodes buzzap, and do 50
> damage on the first turn. I am not sure if my
> trainers connect with my
> strategy, so please help me.
It's a good strategy, but my "wasted step" alarm is
going off right now. Don't bother with Surge's
Magneton--he can be nifty, but here he's just wasting
space and confusing your strategy. Electrode makes an
awesome beating stick all by his lonesome, with the
Power just being icing on the cake, so focus on that.
Make him 4-3. We've got a load of spaces to work with
there, so why dontcha hunt down 3 more Electabuzzes. I
have yet to see the mono-electric deck that only
wanted 1 Buzz.
Full Heal and Switch are not what you want here, and 4
GOW are overkill. Here's what you want in that you
don't already have, in order of importance: Oak, Bill,
PlusPower, and some sort of removal if you have the
space. You can go down to 2 of either Search or Finder
without any trouble.
Lose the grass energy and run 4 DCE. Fill in as much
Electric energy as you need.
Eh, here I've been asking for Gym decks, and I took
out the Gym cards from here. =\ Oh well. Hope you