---------- Original Message ----------------------------------
From: "Michael Gremo" <r2d2again@home.com>
Date: Tue, 15 Aug 2000 15:26:50 -0500

>1x d.dratini
>1x d.dragonair
>1x f.dragonite
>4x d.charmander
>3x d.charmeleon
>1x d.charizard
>1x b.magmar
>1x(promo eave)
>1x j.jolteon
>4 electabuzz
>(19 pokemon)
>4x potion
>3x bill
>2x energy rem.
>1x gust of wind
>(10 trainers)
>15 lighting nrg.
>17 fire nrg.
>(32 nrg.)
>This deck was made on accident but turned out to be my best deck, it was at
>a pokemon leage when i was coming in i droped my original grass/lighting
>deck and my fire deck when i picked the up i came up with this idea for a
>fire/lighting deck so thats when i came up with the idea. it's mane stragedy
>is realy beat down, but the electabuzz i usualy play as basic pokemon to
>stall for evolving. and thats where d.dragonair comes in to get the


4 Electabuzz is always a good start to a deck.  Lets try to apply some of my rules from my school of thought to make this Fire/Electric deck even better!

The main change to the pokemon is dumping the Dark Charizard line, time and time again has shown evolutions can't compete in serious tournaments because they are too slow and suffer to all the heavy disruption of trainers like Energy Removal.  Not to fear, as I will leave in the Dratini/Dragonair line for the powerful Hyper Beam attack!  To protect this evolution line from the very dangerous Energy Removal out there... invest in a few No Removal Gym's post haste!  These little gems will protect your energy from Energy Removal trainers, and at the same time you'll have the upper hand by toasting the opponents Energy via Hyper Beam!

The base of this deck is built around Electabuzz, FOSSIL Magmar, and Scyther... typical basic Pokemon that are staples due to their high HP and excellent cheap attacks.  These guys will do most of the brawling.

The trainers had a big overhaul... 3 Bill's are a start but we gotta add more card drawing.  Computer Search will help you early on to stabalize by finding Oaks, No Removal Gyms, and Lass.  Early on you will prolly wanna Oak a few times to have plenty of resources available, Rocket Sneak Attack is great while you are Oaking thru your deck as it slows down the opponent from using their Power Trainers.  Gust of Wind and Scoop Up will help you win the Prize War, and Item Finder and Garbage Run help in the late game.

Here's my "Fix"

4 Electabuzz
3 Fossil Magmar
3 Dratini (just about any one, I like the Rocket version)
2 Base set Dragonair
2 Scyther

4 Bill
4 Computer Search
4 Rocket Sneak Attack
3 Professor Oak
3 Nightly Garbage Run
3 Gust of Wind
2 Scoop Up
2 Item Finder
2 No Removal Gym
1 Lass

4 Double Colorless Energy
7 Electric Energy
7 Fire Energy

As a final note, don't fear the fact I cut your Energy count more than in half... all the added card drawing will help you find the energy you need, and Garbage Run later on will keep your deck full of Energy you need!

Hope this helps... have fun!