SATOSHI: Well, hello there. You have probabally already guessed(due to the
lack of sawdust and powertools)that the shop has been fully remodeled. Feel
free to grab an icee and join me at the bench so we can take a looksee at
I'm a 40 year old parent who plays the game with my daughter and wife at
home. We also go out to the local leagues to play at least once or twice
a week. Most times this deck plays very well but the other times I get
really nailed. I've looked at the advice you've given others and tried
to use that already. Can you help tweak it a bit more?
My main strategy is to give the other player a migraine. I use Psyduck's
headache to keep trainers from being played (lass them out when I've
gone a couple turns) while I energy removal. I use Golduck to continue
that removal as I power up my Jigglypuff/Wigglytuff. Mewtwo can be a
tuff fighter at the beginning or later game. Jiggly works in the
beginning game or if I need to get rid of Mr. Mime and Wiggly is strong
for the end game. Ditto is there as 1) extra surprise 2) more basic
pokemon for Wiggly. I didn't think I'd like him, but he's pulled it out
for me many times. I have a lone gambler in there for the times I need
to avoid getting rid of two oaks at once and to help against stall
decks. I use the Scoop Ups for Mewtwo or Ditto mostly. The traders have
helped out by getting me the right combination when I've needed it. The
energy is light, but seems to work. Gust of Wind is great for getting
out those Squirtles stuck with no Breeders. What do you think I can do?
Here's the deck:
2 Mewtwo (movie)
1 Mewtwo (nintendo)
4 Double Colorless Energy
6 Water Energy
9 Psychic Energy
4 Energy Removal
3 Super Energy Removal
3 Scoop Up
2 Pokemon Trader
4 Gust Of Wind
2 Professor Oak
"Time's fun when you're having flies"
-- Kermit the Frog
SATOSHI: Before I begin, I'd like to say this--kudos to you and your family,
sir!! Too many adults fail to realize that this game is meant for all
audiences, not just children. Anyway, lemme get off my soap box and let's
get onto the deck.
I see that you've got a Nintendo Power mewtwo here...while he can be a so-so
fighter, he just can't hold a candlestick to his movie promo counterpart.
Remove him for a third movie mewtwo. Now, remove th pokemon trader to
strengthen the jigglypuff/wigglytuff family by making it 4/3. Now, onto the
Okay, right off, I am removing the gambler. The scenario you described
really shouldn't come up often, and we'll need the space. Take out a gust of
wind and an energy removal and add in one more psychic energy and two more
water energy. This should help to keep the energy coming when you need it.
We fixed the energy along the way, so we don't need to do anything here.
This is what the deck should look like with my changes.
10 psychic energy
8 water energy
3 mewtwo(movie promo)
3 professor oak
3 gust of wind
3 scoop up
3 energy removal
3 super energy removal
There you are. Hope this helps!
SATOSHI: Before I go, I have a message to everyone who dismisses the Pokemon
TCG(and pokemon in particular) as a "for kids." TRY IT. Watch the show. Play
the video game. If you have children that play the TCG, play it with them;
even if you only do so once. You may find that you like it. Good Luck and