>  Hi, my name is  I saw your pokemon school.  I used your method to 
>make this deck.  I'm not sure if it's tournament worthy.  Give me your 
>rating.  Feel free to make any changes.  Heres my deck:
>
>  Aerodactyl deck
>  Pokemon (14)
>3 Scythers
>4 Kangaskhans
>1 Farfetch'd
>2 Hitmonchans
>2 Aerodactyls
>2 Hitmonlees
>  Trainers (20)
>3 Mysterious Fossils
>1 Pokedex
>4 Switches
>4 Gamblers
>4 Bills
>4 Potions
>  Energy (26)
>14 Strength
>12 Grass
>
>
>  Ok, here's the strat:
>I basicly try to get Aerodactyl on the bench and use his
>pokemon power.
You've got an excellent start here, however I question the 4 Kangaskhan? I've found 2, at most, to be useful in a deck. More than that they seem to get in the way. I don't have a lot of suggestions for you, except swapping out a couple Kangaskhan for a couple Chansey, and swapping out the Farfetch'd for another Scyther. Your energy needs to be rebalanced, but we'll take care of that after the pokemon.

Pokemon (12 Basic + 2 Evols = 14 Total):
4 Scyther 2 Kangaskhan 2 Chansey 2 Hitmonchan 2 Hitmonlee 2 Aerodactyl

Yes, 12 basics is low... but since we'll be playing with 3 Mysterious Fossils, we can get away with it. Now for the energy. The only energy type we *have* to play is Fighting. However, Grass could be useful on occasion for Scyther... so let's go with a little of each.

Energy (20 Basic + 4 DCE = 24 Total):
5 Grass
15 Fighting
4 Double Colorless Energy

Now, we have room for (60 - 14 - 24 = 22) 22 trainers! Wow =)... that's a lot. Naturally, some of our slots are already occupied. We need 3 Mysterious Fossils and 4 Bills, but we want more card draw power than just that... and we'll throw plenty of disruption in to make our opponents beg for mercy.

Trainers (22 Total):
4 Bill
2 Professor Oak
2 Computer Search
3 Mysterious Fossil
3 Gust of Wind
3 Energy Removal
3 Super Energy Removal
2 Item Finder

Thanks for the great submission. It is always good to hear people read the deck building guides I put up on my page... they are there for a reason *^_^*