Ok hi I'm Adam.(sorry, this is from my mom's email) I was just wondering if
you can find anything wrong with this deck because when I first made it, it
was awesome. but all of a sudden, it started to lose a lot. and no, my
friends didn't change their decks at all. well here it is: I call it
"Thunderwall"

pokemon (19)
x4 Pikachu (x1 jungle, x1 movie promo, x2 promo #1)

x3 raichu (x2 basic set, x1 fossil)

x4 electabuzz (3 base, 1 promo)

x4 eevee

x4 jolteon

the reason I have only the 1 jungle pikachu and not more promo is because of
it's ability to do 10 to a benched pokemon, so that you have a chance to get
rid of 2 pokemon in one shot (also good if your opponent has a water pokemon
out and a rock pokemon on his bench) the movie promo because of it's recharge
so that if I have a raichu in my hand, I can evolve pikachu and have 2-4
energy on him already (really good for base raichu) and I have the 2 regular
promo because of it's thundershock which is very good at the beginning. I
have the fossil raichu in because if your opponents bench is hurting, you can
get rid of them and turn the game around (if you hadn't already had control)
the 3 electabuzz because, well, he's electabuzz! and the promo one because if
you don't have 2 energy on him and he gets put out into play and your
opponent can only do 10, light screen is just like agility, but effects still
happen. and the eevee and jolteon line because once jolteon is out there, and
with 3 energies, he can do some major damage. and also, all my pokemon (but
electabuzz) have only 1 retreat cost. (which can be really good if you need
to retreat them)

Trainers (x20)
x4 energy removals (for that little edge over your opponent)

x4 super energy removals(to drain a scyther or any pokemon that takes more
than 1 non-colorless energy to attack (aka a fire energy and 2 colorless))

x4 bills (to draw those much needed energies or pokemon)

x4 gust of wind (to get rid of that pokemon with low hp)

x4 energy retrieval (to get back those energies that you discarded with the
s.e.r.'s)

energy (x21)

x21 electric energy

thanx for looking at my deck!!
Adam Meade

------------------

Sorry about last week folks. I just didn't have the right mindset to get any
deck fixes done.

------------------

Anyway, i should get to the fix now.
There's maybe two too many pokemon in the deck; i like to keep it to 17 or
less pokemon. Take out a couple Jolteon's to make 17.
My only problem with the trainers are a few too many of a couple trainers.
You might want to consider a couple of double colorless energy for raichu's
agility and everyone else's retreat costs or attacks

Pokemon:

I want to keep it a mono-electric deck and add as few other pokemon in here.
Only the Jolteon changes here.

Trainers:

Take out a couple of energy retrievals and one gust of wind for two Professor
oaks and one item finder. Oh wait, i almost forgot about those spots left
when i  took out the Jolteons.... hmmm, umm put one energy retrieval back in
and add another item finder.

Energy:

Just a exchange a couple 'lectric energies for a couple DCE's.

Well you know what i changed but here is the deck list anyway:

Pokemon (17)

4 Pikachu (2 jungle, 2 movie promo)
3 Raichu (2 base, 1 fossil)

4 Electabuzz

4 Eevee
2 Jolteon

Trainers (22)

4 BIll
2 Professor Oak
2 Item Finder
4 Energy Removal
4 Super Energy Removal
3 Gust of wind
3 Energy Retrieval

Energy (21)

19 Electric Energy
2 Double Colorless

------------------

Well not much has changed much really, so no extra strategy tips needed. Well
thats it.

Hope that helps,

Justusdux "Dux"