---------- Original Message ----------------------------------
From: Alex <awa64@zoomtown.com>
Date: Wed, 12 Apr 2000 18:55:13 -0400

>I know that Charizard decks usually bite the big one, but I have fought
>a very good one. I don't know the exact composition, so I'm taking a
>guess. This was made in real life, not in the Game Boy TCG.
>
>3 Charizard
>4 Charmeleon
>4 Charmander
>3 Vulpix
>2 Ninetails
>2 Kangaskhan
>3 Bill
>2 Professor Oak
>4 Energy Retrevial
>2 Pokemon Breeders
>1 Pokemon Trader
>2 Computer Search
>4 Double Colorless Energy
>24 Fire Energy
>
>The strategy of this deck is...
>
>GET OUT CHARIZARD, KICK MAJOR BUTTOX!
>
>This deck hurts. I've played against it numerous times. Imagine your
>tiny little <Insert archtype here>, all quaint and content, thinking it
>can easily take out a few Charmanders, a Vulpix, and a Kangaskhan. Then,
>when you least expect it, a 2nd Turn Charizard Fully Powered Up! If
>there's no Charizard or Charmeleon, you can search for them or breeder
>to Charizard. DCE's are really important, too. Kangaskhan can help in a
>really bad beginning hand, but you can almost always get what you need.
>Is there anything you can do to make this deck better? I know you were
>looking for a good Charizard Deck fix, and this could be it.
>
>-AWA64


------------

A while back I asked for some good decks using Charizard.  I didn't get many and I'm not surprised, it's just plain tough to build a competitive tournament deck using a stage 2 in your deck!

The one thing I do totally agree with from the above deck is Kangaskhan belonging in a Char' deck!  This completely makes sense for the perfect starter as Fetch will give you plenty of cards to evolve and power up the Fire Spin. 

Another good staller/basic is Fossil Magmar.  With the investment of 1 Fire energy you can buy yourself mucho time via Smokescreen.

Please note:  While both the guys mentioned above make great stallers for the big show (ugh, another WWF reference) they both can serve up beatings on their own.  Smog is just flat out an excellent attack, Poison is SOOOO underrated.  Comet Punch can also dole out damage... who cares if it costs 4 Energy? Fetch can draw energy just as fast(strike that) FASTER than your opponent can remove it!

And then of course there's that Charizard Line (funny, it's a Charizard deck yet I get more excited over the Magmar and 'Khan's).  Another funny thing I picked up from the TCG, Charmeleon actually doesn't suck!

Here's my "Fix"

4 Fossil Magmar
3 Kangaskhan
4 Charmander
3 Charmeleon
2 Charizard
2 Ditto

4 Bill
3 Computer Search
2 Professor Oak
4 Energy Removal
2 Scoop Up
2 Gust of Wind
2 Lass

16 Fire Energy
4 DCE
3 Energy Retrieval

Well, What do you guys think?  Hey there's a thought, you guys can review my Charizard deck!  Tell me what you think... what you like, what you dislike, what you'd change, ect.  Maybe this will get the 'ol ball rolling.  Who knows, maybe we here at the PoJO can come up with the next killer deck with Charizard as the sleeper, just like Necropotence!  (or maybe not... prolly not)  =)

Hope this helps...have fun!
Aaron