Subject: Re: Pokemon Deck Hi Perry, You have a rather interesting deck here. From what I could tell some slight changes could be made. Only 4 crads really. Loose the Full Heal, both Super Potions, and the Energy Removal. The full heal just doesn't seem to be needed here, epsically since you are the one doing the parlizing and confusing. I also don't see the need for the Super Potions. With 2 Defenders, 3 Potions, and the potential to get Alakazam into play quickly, why use the Supers at all? There are better ways to use these slots. And 1 single ER really won't help in the long run. Now here's what I'd do: Add in 2 Psychic and 1 Electric Energies and 1 Electrode from the Jungle set. You have a nice breakdown of energy already, but I think you might be a little light on them for this type of deck. With the added energies you will have enough to use the deck without worry. The Electrode from the Jungle set attack is beautiful for causing damage to your opponent's bench. You just have to be careful not to use it against another Psychic/Electric deck, that's all. Because of the way this Electrode's attack can backfire on your own bench. I hope this helps, Bryan Howland Jaguar259@aol.com wrote: > My Deck Consists of: > > 12 Psychic Energy > 3 Abra > 2 Kadabra > 1 Alakazam > 3 Jynx > 12 Electric Energy > 3 Voltorb > 2 Electrode > 3 Electabuzz > 2 Magnemite > 1 Magneton > 2 Defender > 1 Full Heal > 2 Computer Search > 2 Bill > 1 Professor Oak > 2 Energy Retrieval > 3 Potion > 2 Super Potion > 1 Energy Removal > > I call it Buzzap because of ElectaBUZZ Electrode's Pokemon Power and I built > it on a Zap deck. > > -Perry