Glad I could help, Ben. Bill from the Pojo didn't quite get what I was refreing to with the advise. To be truthful, no matter what you do to a deck, there will always be something that you may have a problem with. Though my thoughts (and I should have made this clearer) would have been to rework what trainers and energy you have in the deck to get the pokemon trainers or breeders into the deck. If at most pull 1 Koffing out if you go that route. see if that helps. Bryan Howland bmilton wrote: > Thanks for the tip, i tried taking out 2 koffings and 1 energy retrival and 1 > energy removal and it did go much quicker although i then suffered against > quick fighting/lightning decks more because i didn't get a koffing in my hand > at the start. > > Ben > > >===== Original Message From Bryan Howland ===== > > If I had all the cards listed, I might actually try to build and play a > deck > >like this. The concept seems good. Best thing I would recomend is to try and > get > >some Pokemon Trainers and Breeders in to this deck. That should help get the > >Nidokings in to play quicker. > > Bryan Howland > > > >The PoJo wrote: > > > >> >Date: Mon, 7 Jun 1999 15:39:11 -0700 > >> >Sender: bmilton > >> >From: bmilton > >> >To: killerdecks@thepojo.com > >> >X-EXP32-SerialNo: 00002169 > >> >Subject: Pokemon Deck Design > >> >X-Mailer: WebMail (Hydra) SMTP v3.50 > >> > > >> >"Deadly Toxins" > >> > > >> >This deck is used to toxic your oppenent then switch up a magnemite or > >> >electabuzz to keep him hurting for longer. Use the koffings to gain time > for > >> >pumping up your nidokings. > >> > > >> >Pokemon: > >> >4x Koffing > >> >4x Nidoran > >> >3x Nidorino > >> >2x Nidoking > >> > > >> >3x Electabuzz > >> >3x Magnamite > >> >2x Magneton > >> > > >> >Trainers: > >> >3x Energy Removal > >> >3x Energy Retrival > >> >4x Switch > >> > > >> >Energy: > >> >17x Grass > >> >12x Lightning > >> > > >> >