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Yu Yu Hakusho
with Jason Klaczynski
August 23, 2006
I arrived in Anaheim on Tuesday and had four
days to decide what to play. I already knew I wanted to
play Mewtric, simply because I trusted the deck’s
consistency over Dragtrode, and felt I had no bad
match-ups. While accepting literally almost no strong
match-ups in my favor, having no bad ones was more important
to me, because I felt I could outplay any of the players
The match-ups I worried about the most were
Dragtrode, Delta and other Mewtric decks. On Thursday &
Friday I tested Mewtric against a lot of decks, and decided
that I had four spots to dedicate to basics other than
Electrike & Mew ex.
These choices were:
Minun: Minun is intended to sway the Lunasol match-up
in our favor. Luna/Sol generally beats Mewtric as it simply
wins in a constant 2hit KO prize exchange, but grabbing two
prizes to our one. Minun’s Sniff Out is also useful in some
situations, and Negative Spark opportunities do arise.
Girafarig has two main purposes. One is obviously to
prevent our opponents from using Jirachi’s Wishing Star, a
power that will allow many decks, including Rock Lock, to
develop stronger evolutions that overpower Mew ex. However,
an equally important option is Foresight. Foresight can
help us early game, and when our opponent is in a bad
situation, can seal our win.
Roselia: With LBS
being the most popular deck at Nationals, and it being
obvious that it would be popular at Worlds, Roselia is
necessary. LBS often either prevents or avoids a
Disconnect, or somehow manages to work around it, developing
a Blastoise ex +Latias*/Steelix ex threat that turns into
three consecutive ex knockouts. With Roselia, Battle
Frontier and Rocket’s Admin., we can Flick Poison Blastoise
ex and follow-up with a game winning Disconnect.
Regirock ex: With Delta being one of my hardest
match-ups, I noticed that Regirock’s 100 HP, almost immunity
to Raichu d’s Zzzap, and fighting type gave Delta trouble.
However, Regirock is a terrible opener.
Deoxys ex (Speed): Deoxys ex is intended mainly to
avoid Safeguard Pokemon. (Dustox ex, and attacks like
Rayquaza*: Rayquaza* provides an advantage in the
mirror match, and has other occasional uses to win a game
that could otherwise not be won. (Dragtrode, Flariados
etc.) Also, another bad opener.
With less than five minutes left to register a deck, I
finally decided I would run Minun, Girafarig, Roselia and
Regirock ex. But fear of Dustox ex or random Safeguard
Pokemon prevented me from turning in my list. Some last
minute advice from Matt Moss convinced me to drop the Minun
and add the Deoxys ex.
Here is my list:
4x Mew ex
4x Electrike (DX)
3x Manectric ex
1x Regirock ex
1x Deoxys ex
2x Holon’s Magneton
11x Lightning Energy
4x Multi Energy
4x Professor Elm’s Training Method
4x TV Reporter
1x Mary’s Request
4x Dual Ball
3x Battle Frontier
1x Cursed Stone
2x Pow! Hand Extension
4 Electrike & 4 Mew ex are necessary to give us the highest
chance of opening with one of them. I had run 10 Lighting
forever, but while at Worlds, finally decided to cut a
Mary’s Request for the 11th Lightning Energy, and
am glad I did. 2 Pows allow you to win games you would
otherwise lose quite often, and 2 Switch help with bad
openings, Flariados, status etc.
One thing that may seem weird is I am opting to play TV
Reporter over Mary’s Request. The main reason is simply
because Mewtric often has cards it would opt to discard if
it could, mostly useless Battle Frontiers and basics.
Discarding these basics benefits you later in the game,
increasing your odds of drawing good cards through you &
your opponents’ Rocket’s Admins.
In addition, TV Reporter has the added bonus of allowing me
to discard supporters to copy Banette’s Shadow Chant for a
OHKO, and allows me to discard basics in my hand that can be
pulled through Unown E.
Round 1 (Germany, Dustox ex/Houndoom)
My opponent opens with a Wurmple and I immediately
appreciate Matt Moss’s advice to put the Deoxys ex back in
my deck. He Acensions into a Cascoon, and after Dual
Balling for the Deoxys and benching it, I recharge with a
Mew. He nails the evolution flip and turn2’s a Dustox on
me. He Silver Winds, threatening a KO. I immediately
realize that even with Deoxys ex, the speed of his Dustox
will give me trouble. I Fastwave for 100. His next energy
drop is on a Houndour and I end up Powing his Rainbow to the
Houndour next turn, leaving Dustox with a lone Cyclone. The
Houndour has Rainbow/Grass. He ends up Copycatting me and
hitting the Houndoom, but not a second fire. He desperately
Tight Jaws and flips a tails, and a followup Disconnect
locks the game.
Round 2 (US, Rock Lock)
My opponent opens with a Jirachi DX and I manage to turn1
the Girafarig with a Dual Ball, immediately hindering his
setup. A quick Disconnect beats his Rare Candy, and he
struggles to develop without it. I end up Disconnecting
repeatedly to win.
Round 3 (Netherlands, LBS)
My opening hand is 6 basics and a Professor Elm’s
Method. My opponent opens with a Jirachi HL and I have to
play first, passing to her. She benches another Jirachi and
passes it back. I draw another useless PETM and play it,
then pass. She draws, then passes. I draw an energy and am
able to Recharge with Mew. She draws, and Warp Points me,
forcing me to promote an Electrike. With no other energy, I
can begin passing again, but finally get some help and draw
a Switch. I begin Disconnecting, and she benches two
Squirtles. They both evolve to Wartortle, and eventually
Blastoise, and she begins to attack with Blastoise. She
takes out the Mew, but the Blastoise is eventually taken out
after an Admin to 4, and she is unable to recover past the
Round 4 (US, Flariados)
I am forced to open with Regirock ex. My opponent Stun
Poisons a tails Turn1 with his Spinarak, and I lay an
energy. I Dual Ball for a Mew ex, lay an energy. He
evolves to Ariados and Sleep/Poisons me. After my math, I
determine he can Reactive Poison for 70 +20+10 with the
poison/burn flip, but Regirock’s body can trigger anytime
between to save me. Or I can pick the worst time to make a
horrible blunder, and overlook the third special condition,
giving him a 100 damage KO. I lose second turn, and try to
figure out how I let it happen. I over thought the simplest
situation and ended up making a horrible play.
Round 5 (Shawn Gettys, US, Banette ex/Medicham ex)
Banette ex/Medicham ex had been worked on by a group of
UK and US players, secretly, for the past few weeks. While
some of them thought they had the Worlds winning deck, I
immediately recognized the deck has several issues,
including extremely low energy, Admin vulnerability, etc.
(All of which make it horribly bad.) I again open with
Regirock ex, and on my fourth turn, am still unable to bench
another basic. I TV Reporter, discarding other semi useful
supporters in anticipation of my own eventual Shadow Chant
follow-up with Mew. I end up giving Regirock a fourth
energy as my opponent uses Banette’s Shadow Chant to fall 10
damage short of a quick win. Then I draw a Rocket’s Admin.,
get a Mew & an Electrike, and have to find a way to deal
with his Banette ex and Medicham ex. After giving the first
knockout, I am able to Pow+Admin again, copying Pure Power
and Disconnect with a Cursed Stone in play. His final
Banette takes out my 2nd Mew, but I have gotten
my six supporters in the discard pile by then, and am able
to follow-up with a one hit KO from Mew on it to win.
Round 6 (Eric Craig, US, Mewtric)
Round 7 I play against one of the very few people in the
World that know how to play Pokemon well. I open with an
Electrike, and he opens with a Mew. He Recharges with a
Multi, and establishes an immediate advantage. I do the
same and bench a Mew. He disconnects, so do I. He chooses
to Megashot my Manectric immediately and I follow-up with an
Admin. I end up Megashotting a Mew ex for 80, and he ends
up Koing something else, and I am looking for a Pow or
Roselia after he Power Moves that Mew ex with 3 energy to
the bench, but cannot find it, and in the end, am unable to
prevent him from drawing his sixth prize.
Round 7 (Jpn, Eeveelutions/Pidgeot)
I again am forced to open with
Regirock ex and my opponent slowly begins building Espeons.
I manage to take out an Espeon with a Disconnect from
Mew+Cursed Stone, devastating him. He follows up with a
Pidgeotto KO, then is Admined to 4 and pulls a Rare
Candy+Pidgeot. In the end, I am repeatedly Admined, and
eventually able to Mega shot something for the sixth prize.
Round 8 (Drew Guritzky, US, LBS)
Drew opens with a Jirachi HL, I open Electrike. We both
have strong openings and he eventually nails a huge Holon’s
Scientist to get a Blastoise ex+Latias* on me. I am unable
to find a Battle Frontier and he gets several Backups with
Porygon2. Finally, I find a Frontier, and pow the Blastoise
and Disconnect it twice after an Admin for a knockout. A
benched Celebi ex ends up giving up two prizes in the end,
giving me the win.
I end up in Top32 6-2, in 12th place.
Top 32 (Jpn, Luna/Sol Rock Lock)
Game 1: I am forced to open with Deoxys ex, and a very
slow start is difficult to recover from, as he opens with
Lunatone and repeatedly Moon Guidances. However, he fails
three Explosive Evolutions giving me time to finally get
something going. I end up locking the Battle Frontier with
Disconnect, preventing sand damage, but having to deal with
two built Sand Damage Dark Tyranitars. A close game, Admin
again solidifies my advtantage when I am left with the only
Pokemon with energy in play.
Game 2: I open with
Deoxys ex to his Lunatone again, and another slow start is
devastating. After trading Kos, he drops a Cursed Stone and
Admins me. This Cursed Stone eventually sticks, and I know
I am going to give up my final two prizes because of the
Deoxys ex. I need two prizes fast, and Mega Shot leaving
myself with an energyless Manectric active, and a Manectric
with two energy on the bench. I need a switch and an
energy, and do top deck the Switch, but couldn’t get the
Game 3: He’s 3/3 with Lunatone openings, but I have a
Mew this time. He finally sees what a Turn2 Disconnect is
and immediately loses as a result.
Top16 (Jamie, US, Rock Lock)
Game 1: Jamie top
8’d Worlds last year, but I was still confident in my
match. He opens Jirachi DX. Unfortunately, I am forced to
open with Regirock ex again, and he begins building. I
believe my loss was in this first game as I could not deal
with all of the Tyranitars.
Game 2: After a
better opening to his Jirachi DX, I am able to get the
Battle Frontier in play and quickly lock it. I Disconnect
repeatedly with Admins and only have to deal with one Dark
Tyranitar, and win.
Game 3: I don’t remember the openings, other than he
opened with Jirachi DX again, and I got the Girafarig on
him. He repeatedly rips Double Rainbows and stadiums after
Admins and I am in trouble. However, the Cursed Stone ends
up sticking and I follow-up with a Pow on his Pidgeot and a
Disconnect KO, simultaneously Koing a Jirachi, and leaving
me with an unpreventable Mega Shot KO.
Top8 (Eric Craig, US, Mewtric)
Game 1: He opens with Minun as I Recharge with Electrike.
He misses his first few energy drops and I cannot find a
Manectric, so I manage to Quick Attack 2/2 to KO the Minun.
However, despite my advantage, I must avoid the Rayquaza*.
Constant Admins+Disconnect give me the best shot at avoiding
it, and in the end, he Admins to 6 with a fully built Mew.
He needs the Ray* to win. If not, he loses next turn to a
Megashot. We both stand up and after a thorough shuffle, he
cuts his own deck then flips his hand face up, card by
card. Everyone watches, and he whiffs on the Rayquaza*,
giving me the win.
Game 2: We both
open with Mew and he Recharges first. A long, thought out
game ends up with me desperately Flick Poisoning him
repeatedly until he ends up with his Rayquaza* stuck. I
continually Foresight him giving him every bad card I can
find, and time eventually expires, advancing me to Top4.
Top4 (Jpn, Metanite)
Game1: He opens with a bunch of Magnetic Call beldums,
and fills his bench with them. I recharge and face a turn
two Metagross d, but follow-up with a Battle
Frontier+Disconnect. He uses Metagross DX to get energy in
play, eventually Koing my Manectric ex and a mew ex, but
loses all his energy in the process, and the final Admin to
2 + Disconnect is an easy win.
Game 2: He opens with Dratini and attaches a metal
and I recharge. He benches another Dratini and passes. I
Frontier+Disconnect twice and he concedes.
Finals (Jimmy Ballard, Eeveelutions)
Game1: His slow opening allows me to get some
Disconnects, but I cannot find a Battle Frontier, and he
eventually Rare Candys into a Pidgeot. He gets a Flareon ex
going, and I Disconnect it a few times for 20 to his Flame
Screen, then after a KO, perfectly time an Admin+Fast Wave
knockout, giving me a huge advtantage and the win.
Game 2: Jimmy goes first and Rare Candys into a
Pidgeot. I Scott for 2 Frontiers, one for this turn, then
another to lock with Disconnect. He doesn’t even take out
the first one, and correctly concedes to a Disconnect the
Matt Moss, Alex Brosseau (Chuck), my girlfriend Danielle and
a few others cheer for me. Jimmy shakes my hand and tells
me what I already know: He can’t beat Mewtric with his deck.
For first place I win a $7,500 scholarship, a Top32, Top16,
Quarterfinalist, semifinalist and two Finalist Tropical Wind
promos, and the No. 1 Trainer card. I will be putting them
up on eBay soon, or if you are interested, feel free to
contact me on AIM: aatwoson. Or E-mail me at
also won a trophy, a box of Crystal Guardians, and an
invite to Worlds 2007 in Hawaii.
In the end, if I could change one card in my deck, I don’t
think I would. I was happy with the choice I made. The
Regirock didn’t do much, but there were numerous Delta decks
from the U.S. I just managed to avoid them.