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Yu Yu Hakusho
Harry Potter
Vs. System

Pojo's Pokémon Card of the Day



- XY BREAKpoint

Date Reviewed:
May 5, 2016

Ratings & Reviews Summary

Standard: 2.38
Expanded: 2.38
Limited: 4.38

Ratings are based on a 1 to 5 scale.
1 being horrible.  3 ... average.  5 is awesome.

Back to the main COTD Page


Flying and soaring through the sky, Togekiss finally makes his own EX debut! What a crazy sort of thing to happen, am I right? Anywho, let's see what Togekiss brings to the EX table! 

Mighty Wind is actually pretty dazzling in and of itself. At 1-for-20, it's not that crazy offensively, but its effect is pretty amazing - you get to just place an Energy card from your hand onto one of your Benched Pokemon. While it's a shame it can't go to Togekiss, since Hurricane Wing costs 4 Energy, the lack of restriction on what kind of Energy you can put down is really big! It's not limited to basic Energies - you can throw down Special Energies too! Now if only Togekiss-EX didn't require the one Fairy Energy, though there are other ways around that for other decks... 

Now Hurricane Wing isn't much to look up to, unfortunately. At 4 Energy, it requires flipping 4 coins and ends up dealing 50 damage for every heads. Flippy attacks are by nature inconsistent, and on average you're scoring out about 100 damage on those 4 coins? For 4 Energy? Yeah, no, Hurricane Wing is not what you wanna use Togekiss-EX for at all. 

Basically, Togekiss-EX is an engorged Energy accelerator for your decks whose Energy requirements are a bit too specific to work in most decks. Mighty Wind is a great attack, just on the wrong set-up. But hey, if you've got a Fairy deck, Togekiss-EX oughta fit right in! 


Standard: 2/5 (Mighty Wind is the reason you run Togekiss-EX, and only if you're desperate do you use Hurricane Wing) 

Expanded: 2/5 (I'm sure at the very least Fairy decks will appreciate the boost)

Limited: 4.5/5 (there's honestly almost no reason not to play Togekiss-EX in this format...you get a big bulky Energy accelerator for 1 Fairy Energy...nuff said)

Arora Notealus: Man, I remember when Togekiss and the whole Togepi family was Normal-typed. Then Gen VI came around and made them Fairies...what a crazy turn of events, eh? 

Next Time:...wait a minute, you're not an EX!!


Togekiss-EX (XY: BREAKpoint 83/122) is our next-to-last card this week.  It is a Fairy Type, which means only XY-era Dragon Types take double damage from it while nothing Resists it.  It won’t be legal for a bit, but the first anti-Fairy Type card has released in the form of Zygarde (XY: Fates Collide 52/124), but it does so in a way that it probably won’t be worth it.  If there are others, I managed to overlook them.  Fairy Type support is better for the Energy than the Pokémon themselves, with Aromatisse (XY 93/146) to move [Y] Energy around your side of the field, Fairy Garden providing an easy free retreat for anything with a source of [Y] Energy attached, and Xerneas (XY 96/146; XY: Black Star Promos XY05) to accelerate basic Fairy Energy from the deck.  Things specific to the Type like Wonder Energy just aren’t very good, though it is nice you can make a Fairy Type immune to the effects of an opponent’s attacks, but only while it is attached; can’t get rid of ones that are already in effect and keeping a Special Energy attached can be more than a little difficult at times. 

Being a Pokémon-EX hasn’t changed since the last three reviews; it isn’t just my obsessive nature that leads me to repeat how Pokémon-EX give up an extra Prize when KOed or that there are several counter cards floating around out there.  It is because it is so easy to neglect the impact of giving up two Prizes instead of one, especially for the crowd that still labels all Pokémon-EX “broken” instead of recognizing that if anything is broken, it is simple the top level cards that are most of the competitive metagame and while some of those are Pokémon-EX, some of them are not… just like the not-so-good cards can also be Pokémon-EX.  While some anti-Pokémon-EX cards are well known, some are not and yet the right circumstances can make even older seemingly forgotten ones relevant.  Dwelling on beneficial effects that exclude Pokémon-EX is mostly me being obsessive, though some of my CotDs have had to be corrected because I’ve forgotten Wally can’t get Pokémon-EX.  As Togekiss is normally a Stage 2, being a Pokémon-EX helps in that it is instead a Basic Pokémon; no waiting to Evolve, one slot in your deck is one copy of the card, etc.  Being a Pokémon-EX usually comes with at least a small HP boost (arguably improvements for some other attributes) and sometimes with better card effects, but as this week has reminded us already, not every Pokémon-EX gets a major boost (and some past ones have shown that some are very underpowered). 

Togekiss-EX has 170 HP, enough it can often take a hit, but some of that will be from decks with incomplete setups or which are using alternative tactics to brute force.  Metal Weakness may actually be one of the safer ones; while the Type certainly has a presence in competitive play, it seems to be in a supporting role more often than as the main attacker.  Still a deck fueled by Bronzong (XY: Phantom Forces 61/119; XY: Black Star Promos XY21) can always work in one of their solid attackers like Heatran (XY: Phantom Forces 63/119) even if something else is the real star of the deck.  Togekiss-EX does get to enjoy Resistance, and its even to a prominent Type right now: Darkness.  An effective 190 against OHKOs instead of a 170, an even larger (effective) buff against smaller hits may not always matter, but your opponent will really have to be careful when crunching numbers with cards like Yveltal-EX.  The Retreat Cost of Togekiss-EX is just [C], which is good.  Obvious a free Retreat Cost is the best and with Fairy Garden as a probable Stadium, a high Retreat Cost wouldn’t have mattered, but Fairy Garden isn’t always going to be there. 

Togekiss-EX has two attacks, but no Ancient Trait or Ability, just the the rest of the cards we’ve looked at so far this week.  For [Y] it can use “Mighty Wind” to attach an Energy from your hand to one of your Benched Pokémon; it doesn’t specify “Basic” so you can drop Special Energy cards like Double Colorless Energy, Rainbow Energy, Wonder Energy, etc. as well.  The attack also does 20 damage, so your can accelerate while still mounting some form of offense.  The second attack is “Hurricane Wing” for [YCCC]; flip four coins and score 50 damage per “heads” (“tails” are worth nothing).  You know the drill; with four coin flips there are 16 possible outcomes; so 6.25% chance of whiffing totally versus the same odds of a stellar 200 damage, 25% of a mere 50 damage versus a 25% chance of an impressive 150, and the most likely is getting a mediocre 100 points of damage as that is 37.5% of the possible outcomes.  You always have the risk of underperforming balanced against the risk of over performing, with the added complication that anytime you end up with overkill, it goes to waste.  Reliable attacks end up in overkill territory all the time, but by being reliable it doesn’t come across as a “wasted” lucky shot.  So one small, good attack plus one large, not-so-good attack means what exactly? 

Togekiss-EX may have some potential as an opener in decks with a good source of [Y] Energy.  You’re not any Energy ahead if you only managed to pull off a single Mighty Wind, but you do have Togekiss-EX doing 20 while hopefully taking the hit instead of what you’re setting up, and sometimes that is enough.  Its main competition is the aforementioned Xerneas, as even if it is just two basic Fairy Energy cards (since no Special Energy provides [Y] while in the deck) and its “Geomancy” attack has to attach them to two different targets on the Bench, it is still two Energy versus one and if your opponent does manage to KO the 130 HP Xerneas, it’s only worth a single Prize.  Its second attack (Rainbow Spear) is costly as it needs [YYC] to do 100 plus it discards an Energy card from itself, but at least that’s reliable in a deck with a lot of [Y] Energy.  As far as Fairy Type Basic Pokémon-EX go, while they haven’t proven much there are still better attackers among them when it comes to damage.  All isn’t lost for Togekiss-EX though; again it could hypothetically find some use in decks that need the Special Energy acceleration over basic Energy, which could mean working off Type, though that [Y] Energy requirement is troublesome there.  If someone ever gets Florges (XY: BREAKthrough 103/162) to work, its “Calming Aura” Ability drops the cost of Mighty Wind to zero Energy; if you go first you might avoid ever having to pay for Mighty Wind… but such a deck is probably focused on other cards that can now attack for zero or one Energy, so not much point to it. 

So neither Standard nor Expanded look all that great for Togekiss-EX, how about Limited?  Energy acceleration is almost as valuable as draw or search in Limited, so yeah, unless you absolutely cannot make room for whatever else you want to run plus Togekiss-EX and some basic Fairy Energy cards, you should be including it. You should be able to get off multiple uses of Mighty Wind before you just retreat out of the Active slot to whatever you were building.  A bit risky as your opponent may be able to hit the Bench and still claim a sweet two Prizes (and you only play with four Prizes in Limited!), but I think it is worth it.  What isn’t worth it is using it on its own in a +39 build; if this is your only Basic in your 40 card Limited deck sure you are guaranteed to open with it, but there won’t be a Bench to receive any extra Energy attachments.  That means Togekiss-EX is just doing 20 for a few turns before hoping you flip a lot of “heads” with Hurricane Wing.  You’re giving your opponent three turns to take out most of the bonus HP Pokémon-EX enjoy, and they’ll have another three turns to finish the deal.  Just doesn’t seem worth the risk. 


Standard: 2.75/5 

Expanded: 2.75/5 

Limited: 4.25/5 

Summary: Togekiss-EX provides a way to accelerate any Energy from hand to your Bench, but only one Energy at a time through a single attack per turn.  This just isn’t going to cut it but mostly due to the competition for deck space; if Xerneas wasn’t already the go-to opener for Fairy Transfer decks, Togekiss-EX would have a reasonable shot.

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